// Start is called before the first frame update void Update() { if (Input.GetKey(KeyCode.Z)) { PowerEnabledText.gameObject.SetActive(true); New_SlowDownScriptBoot_Liban SLOSLOSLO = GameObject.Find("Boot Skin").GetComponent <New_SlowDownScriptBoot_Liban>(); SLOSLOSLO.enabled = true; GetComponent <Turn_Off_TorchScript>().enabled = true; GetComponent <Final_SpeedBoost_Timer_Liban>().enabled = true; print("hehe"); } }
// Update is called once per frame void Update() { NewPowerUpTimer -= Time.deltaTime; int secondsss = (int)(NewPowerUpTimer % 60); if (NewPowerUpTimer <= 16) { print("Timer is on"); } if (NewPowerUpTimer < 12) { PowerEnabledTextt.gameObject.SetActive(false); } if (NewPowerUpTimer < 8 && GameObject.Find("FinalPlayer").GetComponent <LemarMovment>().Speed != 15) { print("time is up!!!"); LemarMovment LMFInal = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); LMFInal.Walk = 15; // GetComponent<New_SlowDownScriptBoot_Liban>().enabled = false; Turn_Off_TorchScript FST7 = GameObject.FindWithTag("Boot").GetComponent <Turn_Off_TorchScript>(); FST7.enabled = false; FST7.CTrigger.transform.localScale = new Vector3(1f, 1f, 1f); FST7.CVisual.transform.localScale = new Vector3(1f, 1f, 1f); FST7.RTrigger.transform.localScale = new Vector3(1f, 1f, 1f); FST7.RVisual.transform.localScale = new Vector3(1f, 1f, 1f); FST7.WVisual.transform.localScale = new Vector3(1f, 1f, 1f); FST7.WTrigger.transform.localScale = new Vector3(1f, 1f, 1f); New_SlowDownScriptBoot_Liban SLL3 = GameObject.FindWithTag("Boot").GetComponent <New_SlowDownScriptBoot_Liban>(); SLL3.enabled = false; SLL3.CTrigger.transform.localScale = new Vector3(1f, 1f, 1f); SLL3.CVisual.transform.localScale = new Vector3(1f, 1f, 1f); SLL3.RTrigger.transform.localScale = new Vector3(1f, 1f, 1f); SLL3.RVisual.transform.localScale = new Vector3(1f, 1f, 1f); SLL3.WVisual.transform.localScale = new Vector3(1f, 1f, 1f); SLL3.WTrigger.transform.localScale = new Vector3(1f, 1f, 1f); GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = false; } if (NewPowerUpTimer < 8) { LemarMovment LMFInal5 = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); LMFInal5.Walk = 15; GetComponent <Turn_Off_TorchScript>().enabled = false; New_SlowDownScriptBoot_Liban SLL3 = GameObject.FindWithTag("Boot").GetComponent <New_SlowDownScriptBoot_Liban>(); SLL3.enabled = false; GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = false; print("timer up!"); } if (NewPowerUpTimer < 1) { GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = true; GetComponent <Final_SpeedBoost_Timer_Liban>().enabled = false; print("timer done and power up done, Press 'O' to restart gadget"); NewPowerUpTimer = 16; } if (NewPowerUpTimer == 7.9f) { // New_SlowDownScriptBoot_Liban SLL = GameObject.Find("newPlayer").GetComponent<New_SlowDownScriptBoot_Liban>(); // SLL.enabled = false; print("hey"); LemarMovment LMFInal = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); LMFInal.Walk = 15; } }