private void OnNewWaveEvent(NewWaveEvent Event) { NewWaveText_.gameObject.SetActive(true); NewWaveText_.text = $"第{WaveManager.GetWave().Wave}波"; NewWaveText_.transform.ExecuteMotion(new SequenceMotion( new FadeInMotion(0.8f), new WaitTimeMotion(2.0f), new FadeOutMotion(0.8f), new CallbackMotion(() => { NewWaveText_.gameObject.SetActive(false); }))); }