示例#1
0
 public void NewTurn(bool isMyTurn, List<Unit> attritionUnits)
 {
     var attritionCasualties = attritionUnits.Select((Unit x) => new UnitCasualties(x.Id, x.Strength, !x.CanPerformAction)).ToList();
     var identifier = isMyTurn ? Identifier : Opponent.Identifier;
     NewTurnBroadcast newTurn = new NewTurnBroadcast(identifier, attritionCasualties);
     ServerToClientMessage message = new ServerToClientMessage(newTurn);
     QueueMessage(message);
     if(isMyTurn)
         InGameState(PlayerStateType.MyTurn, ClientToServerMessageType.MoveUnit, ClientToServerMessageType.EntrenchUnit, ClientToServerMessageType.AttackUnit, ClientToServerMessageType.DeployUnit, ClientToServerMessageType.ReinforceUnit, ClientToServerMessageType.PurchaseUnit, ClientToServerMessageType.UpgradeUnit, ClientToServerMessageType.EndTurn);
     else
         InGameState(PlayerStateType.OpponentTurn);
 }
示例#2
0
 public void OnNewTurn(NewTurnBroadcast msg)
 {
     m_whosTurn = (ECamp)msg.camp;
     OnBoardSync(msg.boardSync);
     SendEvent(Event.Gomuku.NewTurn, m_whosTurn);
 }