public void OnStartFromNewPlayerScript(NewPlayerScript player) { pauseMenuHolder.SetActive(true); screenTint.SetActive(true); eventSys.SetSelectedGameObject(resumeButton); Time.timeScale = 0f; currentPlayer = player; if (currentPlayer.GetNorth() == true) { movementText.text = screenNorth; } else { movementText.text = trueNorth; } if (player == player1) { player2.SwapToPaused(); } else { player1.SwapToPaused(); } }
public void SetPlayer(NewPlayerScript playerScript) { this.playerScript = playerScript; if (!playerScript.isHost) { startGameButton.gameObject.SetActive(false); } playerScript.AlertPlayerJoined(playerScript.playerName); }
private void SpawnPlayer() { player = Instantiate(playerShipPrefab, playerSpawnPoint.position, Quaternion.identity) as GameObject; player.tag = "Player"; player.AddComponent("NewPlayerScript"); NewPlayerScript newPlayerScript = player.GetComponent <NewPlayerScript>(); newPlayerScript.SetShip(player); //guid = Guid.NewGuid(); //MiniMapObjects.Instance.Add(new MiniMapObjects.MiniMapObject(transform, guid, MiniMapObjects.MinimapObjectType.ship, Globals.Origin.player, "player")); }
void Start() { // GameObject.FindGameObjectWithTag ("themeTitleAudio").GetComponent<AudioSource>().Stop() ; player = PlayerSingleton.Instance.player; if (player.gameScript == null) { player.setGameScript(); } identity = this.player.GetComponent <NetworkIdentity> (); countDownTimer.StopTimer(); resetAnswerDictionary(); playersScores = new Dictionary <string, int> (); }
private void OnLevelLoad(Scene scene, LoadSceneMode sceneMode) { if (gameObject != null) { pauseMenuHolder.SetActive(false); optionsMenuHolder.SetActive(false); screenTint.SetActive(false); controls.SetActive(false); player1 = GameObject.Find("Player 1").GetComponent <NewPlayerScript>(); player2 = GameObject.Find("Player 2").GetComponent <NewPlayerScript>(); player1.SetTrueNorth(player1North); player2.SetTrueNorth(player2North); if (outlineState.isOn) { SwapOutline(); } if (SceneManager.GetActiveScene().buildIndex == 1 || SceneManager.GetActiveScene().buildIndex == 9 || SceneManager.GetActiveScene().buildIndex == 10) { Destroy(parent); } FireTimeEvent(); } }
private void Start() { player1 = GameObject.Find("Player 1").GetComponent <NewPlayerScript>(); player2 = GameObject.Find("Player 2").GetComponent <NewPlayerScript>(); }
// Use this for initialization void Start() { playerScript = GetComponent <NewPlayerScript>(); holdPointPos = holdpoint.position; }