// Use this for initialization void Start() { spriteAnim = this.GetComponentInChildren<Animator> (); characterController = this.GetComponentInParent<NewMovementScript> (); isDead = 0; }
// Use this for initialization void Start() { spriteAnim = this.GetComponentInChildren <Animator> (); characterController = this.GetComponentInParent <NewMovementScript> (); isDead = 0; }