private void Awake()
 {
     monsterStatus   = GetComponent <MonsterStatus>();
     monsterMovement = GetComponent <NewMonsterMovement>();
     animator        = GetComponent <Animator>();
     agent           = GetComponent <UnityEngine.AI.NavMeshAgent>();
     hitbox          = transform.Find("Hitbox").GetComponent <BoxCollider>();
 }
示例#2
0
 public string nameSpawn; //blue/green/red/fly
 private void Awake()
 {
     animator        = GetComponent <Animator>();
     monsterMovement = GetComponent <NewMonsterMovement>();
     monsterAttack   = GetComponent <IMonsterAttack>();
     rigid           = GetComponent <Rigidbody>();
     agent           = GetComponent <NavMeshAgent>();
     interactable    = GetComponent <Interactable>();
     collider        = GetComponent <Collider>();
 }