private void Awake() { monsterStatus = GetComponent <MonsterStatus>(); monsterMovement = GetComponent <NewMonsterMovement>(); animator = GetComponent <Animator>(); agent = GetComponent <UnityEngine.AI.NavMeshAgent>(); hitbox = transform.Find("Hitbox").GetComponent <BoxCollider>(); }
public string nameSpawn; //blue/green/red/fly private void Awake() { animator = GetComponent <Animator>(); monsterMovement = GetComponent <NewMonsterMovement>(); monsterAttack = GetComponent <IMonsterAttack>(); rigid = GetComponent <Rigidbody>(); agent = GetComponent <NavMeshAgent>(); interactable = GetComponent <Interactable>(); collider = GetComponent <Collider>(); }