public void NewMessage_Process(int seqid, TProtocol iprot, TProtocol oprot) { NewMessage_args args = new NewMessage_args(); args.Read(iprot); iprot.ReadMessageEnd(); NewMessage_result result = new NewMessage_result(); iface_.NewMessage(args.PlayerUnreadCount); oprot.WriteMessageBegin(new TMessage("NewMessage", TMessageType.Reply, seqid)); result.Write(oprot); oprot.WriteMessageEnd(); oprot.Transport.Flush(); }
public void recv_NewMessage() { TMessage msg = iprot_.ReadMessageBegin(); if (msg.Type == TMessageType.Exception) { TApplicationException x = TApplicationException.Read(iprot_); iprot_.ReadMessageEnd(); throw x; } NewMessage_result result = new NewMessage_result(); result.Read(iprot_); iprot_.ReadMessageEnd(); return; }