示例#1
0
        private void newToolStripMenuItem_Click(object sender, System.EventArgs e)
        {
            NewMapDialog dialog = new NewMapDialog();

            if (dialog.ShowDialog() == DialogResult.OK)
            {
                monoGameEditor1.CreateMap(
                    dialog.Details.MapWidth,
                    dialog.Details.MapHeight,
                    dialog.Details.TileWidth,
                    dialog.Details.TileHeight
                    );
            }
        }
示例#2
0
        /// <summary>
        /// newToolStripMenuItem_Click(object, EventArgs)
        /// Handler for when the 'New' option is chosen from the toolbar.
        /// Opens NewMapDialog for creating new game Map.
        /// </summary>
        /// <param name="sender">(object) - The object signaling the event.</param>
        /// <param name="e">(EventArgs) - The type of event being sent.</param>
        private void newToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // Create instance of NewMapDialog
            NewMapDialog dialog = new NewMapDialog();

            // Open dialog and wait for submitted results.
            if (dialog.ShowDialog() == DialogResult.OK)
            {
                // Once dialog reterns results create a new Map based on given dimensions.
                monoGameEditor.CreateMap(
                    dialog.creationDetails.MapWidth,
                    dialog.creationDetails.MapHeight,
                    dialog.creationDetails.TileWidth,
                    dialog.creationDetails.TileHeight
                    );
            }
        }