// Use this for initialization void Start() { #if NewGuide CG_Bike.SetActive(false); NewJCCreateRole.OpenUI().OnCreateSucess = () => { //--------------------------------------- //---------------片头----------------- //--------------------------------------- if (!CG_Bike.activeSelf) { CG_Bike.SetActive(true); } play(); }; #else play(); #endif }
public static NewJCCreateRole OpenUI() { NewJCCreateRole _this = null; if (ParentCamera != null) { Object prefab = PrefabLoader.loadFromPack("JC/UI Root_CreateRole"); if (prefab != null) { GameObject obj = Instantiate(prefab) as GameObject; _this = obj.GetComponentInChildren <NewJCCreateRole>(); } else { SQYAlertViewMove.CreateAlertViewMove("Create UI Root_CreateRole Fail!"); } } else { SQYAlertViewMove.CreateAlertViewMove("Not found UITop Layer at Guidex Scene!"); } return(_this); }