private void PlaceFurniture(NewFurnituresInformations furnitures)
 {
     foreach (NewFurnitureInformations furniture in furnitures.furnitures)
     {
         GameObject instance = Instantiate(Resources.Load <GameObject>("Furnitures/Prefab/" + furniture.prefabName));
         instance.name = furniture.furnitureName;
         instance.transform.position = furniture.furniturePosition;
         instance.transform.rotation = furniture.furnitureRotation;
     }
 }
    public void OnClientAppartmentLoaded(NetworkMessage netMsg)
    {
        NewFurnituresInformations newFurnituresInformations = new NewFurnituresInformations();

        FurnitureLoadingMessage furnitureLoadingMessage = new FurnitureLoadingMessage
        {
            jsonFurnitures = JsonUtility.ToJson(newFurnituresInformations)
        };

        NetworkServer.SendToClient(netMsg.conn.connectionId, VirtualHausMessageTypes.FURNITURE_LOADING, furnitureLoadingMessage);
    }