private void PlaceFurniture(NewFurnituresInformations furnitures) { foreach (NewFurnitureInformations furniture in furnitures.furnitures) { GameObject instance = Instantiate(Resources.Load <GameObject>("Furnitures/Prefab/" + furniture.prefabName)); instance.name = furniture.furnitureName; instance.transform.position = furniture.furniturePosition; instance.transform.rotation = furniture.furnitureRotation; } }
public void OnClientAppartmentLoaded(NetworkMessage netMsg) { NewFurnituresInformations newFurnituresInformations = new NewFurnituresInformations(); FurnitureLoadingMessage furnitureLoadingMessage = new FurnitureLoadingMessage { jsonFurnitures = JsonUtility.ToJson(newFurnituresInformations) }; NetworkServer.SendToClient(netMsg.conn.connectionId, VirtualHausMessageTypes.FURNITURE_LOADING, furnitureLoadingMessage); }