// Start is called before the first frame update private IEnumerator Init() { JobData.Load(); SkillData.Load(); EnemyData.Load(); BattleTileData.Load(); BattlefieldData.Load(); BattleGroupData.Load(); BattleStatusData.Load(); ItemData.Load(); EquipData.Load(); ItemEffectData.Load(); LanguageData.Load(); DungeonData.Load(); RoomData.Load(); TreasureData.Load(); ConversationData.Load(); ShopData.Load(); DungeonGroupData.Load(); ExpData.Load(); NewCookData.Load(); yield return(new WaitForEndOfFrame()); InitManager(); MySceneManager.Instance.Load(); #if UNITY_EDITOR DebugCommand.Start(); #endif }
private void SetResult() { _food = NewCookData.GetFood(MaterialList); if (_food != null) { ResultNameLabel.text = _food.Name; ResultCommentLabel.text = _food.Comment; MakeButton.gameObject.SetActive(true); } else { ResultNameLabel.text = string.Empty; ResultCommentLabel.text = string.Empty; MakeButton.gameObject.SetActive(false); } }