/// <summary> /// New client event handler. This is triggered by the network layer. /// </summary> public void NewClientHandler(object sender, NewClientEventArgs e) { GenericSession session = new GameSession(e.Client, this.eventAggregator); e.Client.OnNewData += session.NewDataHandler; e.Client.OnLostClient += session.LostClientHandler; }
/// <summary> /// This function is being called whenever a new client is connected /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnNewClient(object sender, NewClientEventArgs e) { bool result; string answer = _mController.ExecuteCommand((int)CommandEnum.GetConfigCommand, null, out result); if (answer != "") { serverChannel.SendSpecificlly(e.Client, answer); } lock (thisLock) { // get the list of logs List <MessageRecievedEventArgs> logMsgsReversed = new List <MessageRecievedEventArgs>(LogService.Instance.LogMsgs); // reverse the list logMsgsReversed.Reverse(); // go over the list of logs ans send them to the specific client foreach (MessageRecievedEventArgs msg in logMsgsReversed) { string[] info = { msg.Status.ToString(), msg.Message }; CommandMessage msgC = new CommandMessage((int)CommandEnum.LogCommand, info); serverChannel.SendSpecificlly(e.Client, msgC.ToJson()); System.Threading.Thread.Sleep(100); } } _mLogging.Log("New client is connected", MessageTypeEnum.INFO); _mLogging.Log("Send config: " + answer, MessageTypeEnum.INFO); }
private static void clientConnected(object sender, NewClientEventArgs e) { var clt = e.client; var msg = clt.ReceveMessage(); System.Console.WriteLine($"{DateTime.Now:HH:mm}: {Encoding.UTF8.GetString(msg.Bytes.ToArray())}"); }
private void OnNewClient(Object sender, NewClientEventArgs e) { newClient = true; client = e.Client; client.OnNewData += OnNewData; client.OnLostClient += OnLostClient; }
private void _NewClient(object Sender, NewClientEventArgs e) { var client = e.Client; // Generate a random control code, and find its token, then add the token to our dictionary string color = Color.RandomFG(); clientColors.Add(client, Color.Tokens.mapANSI.FirstOrDefault(x => x.Value == color).Key); // And send the greeting client.Send(string.Format("Simple Chat running on {0}:{1}", Program.server.Host, Program.server.Port)); Commands.SendPrompt(client); clients.SendToAllExcept(string.Format("&X{0}{1}&W has joined.&X", clientColors[client], client.Id), client); }
void HandleNewClient(object sender, NewClientEventArgs e) { try { Pipe pipe = new Pipe(e.Client.Client); while (this.HoldTheLine) { pipe.Handshake(); WithBranch.TryProcess(new ReachInteraction(pipe)); pipe.SendCommand(Command.Close); } e.Client.Close(); } catch (SocketException ex) { Secretary.Report(5, "Connection failed at", this.Description); } catch (Exception ex) { Secretary.Report(5, "Misc. exception occured at", this.Description, ":", ex.Message); e.Client.Close(); } }
private void Server_NewClient(object sender, NewClientEventArgs e) { MainWindowViewModel vm = null; Window window = null; Dispatcher.Invoke(() => { vm = MainWindow.DataContext as MainWindowViewModel; window = MainWindow; }); if (vm != null) { window.Dispatcher.Invoke(() => { if (!vm.Devices.Contains(e.Device)) { vm.Devices.Add(e.Device); } }); } }
private void RefereeServer_OnNewClient(object sender, NewClientEventArgs e) { _baseStationStreams.Add(new MessageStream(e.NewClient)); }