protected override void MapObjects() { //Main Camera GameObject gameObject12310 = new GameObject(); SetObject(12310, gameObject12310); Transform transform12316 = gameObject12310.transform; SetObject(12316, transform12316); UnityEngine.Camera component12314 = gameObject12310.AddComponent <UnityEngine.Camera>(); SetObject(12314, component12314); UnityEngine.AudioListener component12312 = gameObject12310.AddComponent <UnityEngine.AudioListener>(); SetObject(12312, component12312); //Directional Light GameObject gameObject12318 = new GameObject(); SetObject(12318, gameObject12318); Transform transform12322 = gameObject12318.transform; SetObject(12322, transform12322); UnityEngine.Light component12320 = gameObject12318.AddComponent <UnityEngine.Light>(); SetObject(12320, component12320); //bbgbfbdb GameObject gameObject_2144 = new GameObject(); SetObject(-2144, gameObject_2144); Transform transform_2146 = gameObject_2144.transform; SetObject(-2146, transform_2146); NewBehaviourScript1 component_2224 = gameObject_2144.AddComponent <NewBehaviourScript1>(); SetObject(-2224, component_2224); }
private GameObject blep_Init() { GameObject goblep_12536 = (GetObject(12536) as GameObject); goblep_12536.name = "blep"; goblep_12536.tag = "Untagged"; UnityEngine.Transform comblep_transform_0_12538 = (GetObject(12538) as UnityEngine.Transform); comblep_transform_0_12538.hierarchyCapacity = 4; { GameObject gogameobject_12540 = (GetObject(12540) as GameObject); gogameobject_12540.name = "GameObject"; gogameobject_12540.tag = "Untagged"; UnityEngine.Transform comgameobject_transform_0_12542 = (GetObject(12542) as UnityEngine.Transform); comgameobject_transform_0_12542.parent = (GetObject(12538) as UnityEngine.Transform); comgameobject_transform_0_12542.hierarchyCapacity = 4; NewBehaviourScript1 comgameobject_newbehaviourscript1_0_12544 = (GetObject(12544) as NewBehaviourScript1); comgameobject_newbehaviourscript1_0_12544.rir = new System.Int32[] { 3, 76, 42 }; comgameobject_newbehaviourscript1_0_12544.testObj = (GetObject(12566) as UnityEngine.GameObject); comgameobject_newbehaviourscript1_0_12544.tempStruct = default(TempStruct); comgameobject_newbehaviourscript1_0_12544.tempClass = default(TempClass); comgameobject_newbehaviourscript1_0_12544.testObj2 = default(UnityEngine.GameObject); GameObject gogameobject_1__12552 = (GetObject(12552) as GameObject); gogameobject_1__12552.name = "GameObject (1)"; gogameobject_1__12552.tag = "Untagged"; UnityEngine.Transform comgameobject_1__transform_0_12554 = (GetObject(12554) as UnityEngine.Transform); comgameobject_1__transform_0_12554.parent = (GetObject(12538) as UnityEngine.Transform); comgameobject_1__transform_0_12554.hierarchyCapacity = 4; { GameObject goaudioSource_12546 = (GetObject(12546) as GameObject); goaudioSource_12546.name = "Audio Source"; goaudioSource_12546.tag = "Untagged"; UnityEngine.Transform comaudioSource_transform_0_12548 = (GetObject(12548) as UnityEngine.Transform); comaudioSource_transform_0_12548.parent = (GetObject(12554) as UnityEngine.Transform); comaudioSource_transform_0_12548.hierarchyCapacity = 4; UnityEngine.AudioSource comaudioSource_audiosource_0_12550 = (GetObject(12550) as UnityEngine.AudioSource); } } return(goblep_12536); }
private GameObject bbgbfbdb_Init() { GameObject gobbgbfbdb__2144 = (GetObject(-2144) as GameObject); gobbgbfbdb__2144.name = "bbgbfbdb"; gobbgbfbdb__2144.tag = "Untagged"; UnityEngine.Transform combbgbfbdb_transform_0__2146 = (GetObject(-2146) as UnityEngine.Transform); combbgbfbdb_transform_0__2146.position = new Vector3(0f, 0f, 0f); combbgbfbdb_transform_0__2146.localPosition = new Vector3(0f, 0f, 0f); combbgbfbdb_transform_0__2146.eulerAngles = new Vector3(0f, 0f, 0f); combbgbfbdb_transform_0__2146.localEulerAngles = new Vector3(0f, 0f, 0f); combbgbfbdb_transform_0__2146.right = new Vector3(1f, 0f, 0f); combbgbfbdb_transform_0__2146.up = new Vector3(0f, 1f, 0f); combbgbfbdb_transform_0__2146.forward = new Vector3(0f, 0f, 1f); combbgbfbdb_transform_0__2146.rotation = new Quaternion(0f, 0f, 0f, 1f); combbgbfbdb_transform_0__2146.localRotation = new Quaternion(0f, 0f, 0f, 1f); combbgbfbdb_transform_0__2146.localScale = new Vector3(1f, 1f, 1f); combbgbfbdb_transform_0__2146.parent = null; combbgbfbdb_transform_0__2146.hasChanged = true; combbgbfbdb_transform_0__2146.hierarchyCapacity = 1; combbgbfbdb_transform_0__2146.tag = "Untagged"; combbgbfbdb_transform_0__2146.hideFlags = UnityEngine.HideFlags.None; NewBehaviourScript1 combbgbfbdb_newbehaviourscript1_0__2224 = (GetObject(-2224) as NewBehaviourScript1); combbgbfbdb_newbehaviourscript1_0__2224.useGUILayout = true; combbgbfbdb_newbehaviourscript1_0__2224.runInEditMode = false; combbgbfbdb_newbehaviourscript1_0__2224.enabled = true; combbgbfbdb_newbehaviourscript1_0__2224.tag = "Untagged"; combbgbfbdb_newbehaviourscript1_0__2224.hideFlags = UnityEngine.HideFlags.None; combbgbfbdb_newbehaviourscript1_0__2224.die = "dsadsasd"; combbgbfbdb_newbehaviourscript1_0__2224.rir = new System.Int32[] { }; combbgbfbdb_newbehaviourscript1_0__2224.testObj = (GetObject(0) as UnityEngine.GameObject); combbgbfbdb_newbehaviourscript1_0__2224.tempStruct = default(TempStruct); combbgbfbdb_newbehaviourscript1_0__2224.tempClass = default(TempClass); return(gobbgbfbdb__2144); }
// Use this for initialization void Start() { NewBehaviourScript1.Connect(); // StartCoroutine(Recive()); }
protected override void MapObjects() { //Main Camera GameObject gameObject12566 = new GameObject(); SetObject(12566, gameObject12566); Transform transform12572 = gameObject12566.transform; SetObject(12572, transform12572); UnityEngine.Camera component12570 = gameObject12566.AddComponent <UnityEngine.Camera>(); SetObject(12570, component12570); UnityEngine.AudioListener component12568 = gameObject12566.AddComponent <UnityEngine.AudioListener>(); SetObject(12568, component12568); //Directional Light GameObject gameObject12560 = new GameObject(); SetObject(12560, gameObject12560); Transform transform12564 = gameObject12560.transform; SetObject(12564, transform12564); UnityEngine.Light component12562 = gameObject12560.AddComponent <UnityEngine.Light>(); SetObject(12562, component12562); //deathToAmeri ca GameObject gameObject12556 = new GameObject(); SetObject(12556, gameObject12556); Transform transform12558 = gameObject12556.transform; SetObject(12558, transform12558); //blep GameObject gameObject12536 = new GameObject(); SetObject(12536, gameObject12536); Transform transform12538 = gameObject12536.transform; SetObject(12538, transform12538); //GameObject GameObject gameObject12540 = new GameObject(); SetObject(12540, gameObject12540); Transform transform12542 = gameObject12540.transform; SetObject(12542, transform12542); NewBehaviourScript1 component12544 = gameObject12540.AddComponent <NewBehaviourScript1>(); SetObject(12544, component12544); //GameObject (1) GameObject gameObject12552 = new GameObject(); SetObject(12552, gameObject12552); Transform transform12554 = gameObject12552.transform; SetObject(12554, transform12554); //Audio Source GameObject gameObject12546 = new GameObject(); SetObject(12546, gameObject12546); Transform transform12548 = gameObject12546.transform; SetObject(12548, transform12548); UnityEngine.AudioSource component12550 = gameObject12546.AddComponent <UnityEngine.AudioSource>(); SetObject(12550, component12550); //DefaultMcGee GameObject gameObject_6870 = new GameObject(); SetObject(-6870, gameObject_6870); Transform transform_6872 = gameObject_6870.transform; SetObject(-6872, transform_6872); }
// Start is called before the first frame update void Start() { DontDestroyOnLoad(gameObject); so = Instantiate(so); }