public void ThrowFeather(NewBehaviourScript scene) { if (featherCooldown < 0) { scene.AddSprite(new Sprite("feather", this.ModelX, this.ModelY, this)); this.featherCooldown = 30; } }
public void RemoveBeak(NewBehaviourScript scene) { if (this.hasBeak) { this.hasBeak = false; scene.AddSprite(new Sprite("beak", this.ModelX, this.ModelY, this)); } }