示例#1
0
    protected void Beat()  // Sequences beats in the propper order and triggers their events. Invoked by OnEnable()
    {
        lastBeat = Time.time;

        if (showTiming)
        {
            Debug.Log(lastMainIndex + "-" + lastOffIndex + ":\n" + System.DateTime.Now.Second + "." + System.DateTime.Now.Millisecond);
        }
        if (visualizeBeat && beatGraphic)
        {
            if (beatGraphic.localScale == Vector3.one)
            {
                beatGraphic.localScale *= 2;
            }
            else
            {
                beatGraphic.localScale = Vector3.one;                                                                                                        // Displays the beat on-screen directly
            }
        }
        if (++lastOffIndex > offBeats) // Next Main Beat
        {
            lastOffIndex = 0;
            if (++lastMainIndex > beats) // Next Bar
            {
                lastMainIndex = 0;
                NewBar?.Invoke();
            }
            OnBeat?.Invoke();
            if (lastMainIndex == beats)
            {
                OnBeatLast?.Invoke();
            }
        }
        else // Next Off Beat
        {
            OffBeat?.Invoke();
            if (lastOffIndex == offBeats /* && lastMainIndex == beats*/)
            {
                OffBeatLast?.Invoke();
            }
        }
    }
示例#2
0
 private void OnNewBar(string symbol, string datafeed) => NewBar?.Invoke(this, new Tuple <string, string>(symbol, datafeed));