示例#1
0
 public CharacterMoveAlongPathAction(Vector3[] corners, float maxDistance, float smoothness = 1.0f, bool run = false)
 {
     this.corners     = corners;
     this.distances   = NeverdawnUtility.CreateDistanceArray(this.corners);
     this.maxDistance = maxDistance;
     this.run         = run;
 }