// Use this for initialization void Start() { tapeOneLoc = Random.Range(1, 4); tapeTwoLoc = Random.Range(1, 4); tapeThreeLoc = Random.Range(1, 4); // setting the audioManager to type NeurosisAudioManager audioManager = audio.GetComponent <NeurosisAudioManager> (); // setting the cameraCollide to type CameraCollide cameraCollide = appear.GetComponent <CameraCollide> (); audioManager.SetVolume(11, 0.0f); opener = door.GetComponent <firstDoorToOpen>(); tapePlayerPickup = tapePlayer.GetComponent <PaperPickUp>(); tapePickup = firstTape.GetComponent <PaperPickUp> (); tapePickUp2 = secondTape.GetComponent <PaperPickUp> (); tapePickUp3 = thirdTape.GetComponent <PaperPickUp> (); tapePickUp4 = fourthTape.GetComponent <PaperPickUp> (); firstdoor = firstDoor.GetComponent <firstDoorToOpen> (); //pickPaper2 = paper2.GetComponent<Room1PickUp>(); audioManager.SetPriority(11, 0); }
// Use this for initialization void Start() { tapeOneLoc = Random.Range (1, 4); tapeTwoLoc = Random.Range (1, 4); tapeThreeLoc = Random.Range (1, 4); // setting the audioManager to type NeurosisAudioManager audioManager = audio.GetComponent<NeurosisAudioManager> (); // setting the cameraCollide to type CameraCollide cameraCollide = appear.GetComponent<CameraCollide> (); audioManager.SetVolume (11, 0.0f); opener = door.GetComponent<firstDoorToOpen>(); tapePlayerPickup = tapePlayer.GetComponent<PaperPickUp>(); tapePickup = firstTape.GetComponent<PaperPickUp> (); tapePickUp2 = secondTape.GetComponent<PaperPickUp> (); tapePickUp3 = thirdTape.GetComponent<PaperPickUp> (); tapePickUp4 = fourthTape.GetComponent<PaperPickUp> (); firstdoor = firstDoor.GetComponent<firstDoorToOpen> (); //pickPaper2 = paper2.GetComponent<Room1PickUp>(); audioManager.SetPriority (11, 0); }
// Update is called once per frame void Update() { if (!placed) { placeTapes(); } if (cameraCollide.jiggle) { //audioManager.Play (28); //there is no audio 28! } if (cameraCollide.inTheHall == false) { audioManager.SetVolume(11, .5f); } audioManager.PlayLoop(11); audioManager.PlayLoop(8); // knocking(); if (cameraCollide.inTheHall == true) { audioManager.FadeOut(11); audioManager.FadeOut(8); audioManager.FadeIn(7); // audioManager.FadeIn (8); if (!banged && opener.doorSlammed) { audioManager.Play(18); banged = true; } } else { audioManager.SetVolume(7, 0.0f); audioManager.SetVolume(8, 0.0f); audioManager.Play(7); audioManager.Play(8); } if (tapePlayerPickup.pickedUp == true && tapePickup.pickedUp == true) { firstdoor.doorUnlocked = true; handAppear(firstTapeTimer, 24); firstTapeTimer -= Time.deltaTime; } if (tapePickUp2.pickedUp == true) { handAppear(secondTapeTimer, 25); secondTapeTimer -= Time.deltaTime; } if (tapePickUp3.pickedUp == true) { handAppear(thirdTapeTimer, 26); thirdTapeTimer -= Time.deltaTime; } if (tapePickUp4.pickedUp == true) { handAppear(fourthTapeTimer, 31); fourthTapeTimer -= Time.deltaTime; } if (opener.doorLocked == true) { audioManager.Play(32); opener.doorLocked = true; } }