public void TestTruthTable() { var neat = new Brain.Neat.Neat(); var ne = new NeuroEvolution(neat); var bodies = new List <IBody>(); // population size is 10 for (int i = 0; i < 10; i++) { bodies.Add(new Body()); } var champ = ne.Begin(bodies); for (var i = 0; i < 100; i++) { Console.WriteLine("Champ fitness: " + champ.CalculateRawFitness()); champ = ne.Epoch(); } }
// Use this for initialization void Awake() { neuro = new NeuroEvolution(13, new int[] { 8 }, 2); NeuroEvolution.elitism = elitism; NeuroEvolution.mutationRate = mutationRate; NeuroEvolution.randomBehaviour = randomBehaviour; Generation nextGeneration = neuro.nextGeneration(); currentGeneration = nextGeneration; List <Genome> genomes = nextGeneration.getGenomes(); currentGenomes = genomes; currentGenome = genomes[currentGenomeIndex]; genomeText.text = "Genome 1"; generationText.text = "Generation 1"; diversityText.text = "Diversity: " + currentGeneration.diversity; listener = new UnityAction(GameOver); }