private void CreatePlayerPawns(bool isPlayerOne) { Transform lineup = isPlayerOne ? playerOneSpawns : playerTwoSpawns; string nameOfPrefab = isPlayerOne ? nameOfDiskPrefab : nameOfCrossPrefab; foreach (Transform child in lineup) { pawns.Add(NetworkingService.InstantiateOwnedObject(nameOfPrefab, child.position, child.rotation)); } }