示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        Network_Login network = GameObject.Find("NetworkManager").GetComponent <Network_Login>();

        player = network.PlayerName;
        target = GameObject.Find(player).transform;
    }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     button   = GetComponent <Button>();
     itemInfo = new ItemInfo();
     network  = GameObject.Find("NetworkManager").GetComponent <Network_Login>();
     button.onClick.AddListener(useItem);
 }
示例#3
0
    private void getLogin()
    {
        loginInfo.message  = "loginRequest";
        loginInfo.id       = Id.text;
        loginInfo.password = Password.text;
        Network_Login manager = GameObject.Find("NetworkManager").GetComponent <Network_Login>();

        manager.SendPacket2Server(loginInfo);
    }
示例#4
0
 void Start()
 {
     button = gameObject.GetComponent <Button>();
     button.onClick.AddListener(InviteToParty);
     PartyPacket    = new Party();
     slider         = GameObject.Find("HPBar").GetComponent <Slider>();
     NetworkManager = GameObject.Find("NetworkManager").GetComponent <Network_Login>();
     // if(NetworkManager.isInParty && !NetworkManager.isLeader){
     //     transform.SetActive(false);
     // }
 }
示例#5
0
 // Start is called before the first frame update
 void Start()
 {
     charaPos.nickname = GameObject.Find("NetworkManager").GetComponent <Network_Login>().PlayerName.ToString();
     charaPos.message  = "PlayerMove";
     charaPos.x        = transform.position.x;
     charaPos.y        = transform.position.y;
     charaPos.z        = transform.position.z;
     charaPos.angle_x  = transform.eulerAngles.x;
     //charaPos.angle_y = transform.rotation.y;
     charaPos.angle_y = transform.eulerAngles.y;
     charaPos.angle_z = transform.eulerAngles.z;
     NetworkManager   = GameObject.Find("NetworkManager").GetComponent <Network_Login>();
     targeting        = GetComponent <targeting>();
     StartCoroutine(CheckMove());
 }
示例#6
0
    void Start()
    {
        myAni = GetComponent <EnemyAni>();
        ChangeState(State.Idle, EnemyAni.IDLE);

        network = GameObject.Find("NetworkManager").GetComponent <Network_Login>();
        string playerName = network.PlayerName;

        playerController = GameObject.Find(playerName).GetComponent <PlayerController>();
        StateA           = (int)playerController.PlayerStateAttack;
        enemyInfo        = new EnemyInfo();
        //enemyInfo.hp = 3;
        enemyInfo.x       = transform.position.x;
        enemyInfo.z       = transform.position.z;
        enemyInfo.angle_y = transform.eulerAngles.y;
        enemyInfo.message = "EnemyAction";

        hitEffect = GameObject.Find("Spark").GetComponent <ParticleSystem>();
        hitEffect.Stop();
    }
示例#7
0
 void Start()
 {
     network = GameObject.Find("NetworkManager").GetComponent <Network_Login>();
     for (int i = 0; i < network.items.Count; i++)
     {
         //1. 해당 name에 해당하는 이미지 찾기
         //2. 해당이미지를 image컴포넌트에 등록시키기
         //transform.GetChild(i).
         if (network.items[i].item_name == "hp_potion")
         {
             //transform.GetChild(0).transform.GetChild(1).transform.GetChild(0).transform.GetChild(0).transform.GetChild(i).transform.GetChild(0).GetComponent<RawImage>().Texture = hp_potion;
             Transform target = transform.GetChild(0).transform.GetChild(1).transform.GetChild(0).transform.GetChild(0).transform.GetChild(i);
             target.name = "hp_potion";
             target.GetChild(0).GetComponent <RawImage>().texture = hp_potion;
             target.GetChild(1).gameObject.SetActive(true);
             target.GetChild(1).GetComponent <TextMeshProUGUI>().text = network.items[i].count.ToString();
         }
     }
     transform.FindChild("InvenPanel").gameObject.SetActive(false);
 }
示例#8
0
 // Start is called before the first frame update
 void Start()
 {
     chatText    = GameObject.Find("Chat").GetComponent <Text>();
     scroll_rect = GameObject.Find("Scroll View").GetComponent <ScrollRect>();
     network     = GameObject.Find("NetworkManager").GetComponent <Network_Login>();
 }
示例#9
0
 // Start is called before the first frame update
 void Start()
 {
     button         = GetComponent <Button>();
     networkManager = GameObject.Find("NetworkManager").GetComponent <Network_Login>();
     button.onClick.AddListener(ArriveParty);
 }
示例#10
0
 // Start is called before the first frame update
 void Start()
 {
     networkManager = GameObject.Find("NetworkManager").GetComponent <Network_Login>();
 }