//迭代加权平滑 弹簧 物理运动平滑手段 private Vector3 GetInfoPredictPos(AvatarInfo p1) { var passTime = NetworkScene.Instance.GetPredictPassServerTime(p1.FrameID); var speed = NetworkUtil.FloatPos(p1.SpeedX, 0, p1.SpeedY); if (passTime > 0) { return(MobaUtil.FloatPos(p1) + speed * (passTime + Util.FrameSecTime)); } else { return(MobaUtil.FloatPos(p1) + speed * Util.FrameSecTime); } }