/// <summary> /// Converts NetworkUser to NetworkConnection /// </summary> /// <param name="user"></param> /// <returns>NetworkUser's NetworkConnection</returns> private static UnityEngine.Networking.NetworkConnection ResolveUserToConnection(NetworkUser user) { foreach (NetworkConnection networkConnection in NetworkServer.connections) { if (networkConnection != null) { foreach (NetworkUser networkUser in GetConnectionNetworkUsers(networkConnection)) { // i don't know, but i think there can be more than 1 networkUser if (user.Equals(networkUser)) { return(networkConnection); } } } } return(null); }