public void Init() { NetworkTransport.Init(); ConnectionConfig config = new ConnectionConfig(); myReliableChannelId = config.AddChannel(QosType.Reliable); // within Start() int maxConnections = 10; HostTopology topology = new HostTopology(config, maxConnections); socketId = NetworkTransport.AddHost(topology, listenPort); assignedListenPort = NetworkTransport.GetHostPort(socketId); Debug.Log(this.gameObject.name + ": - " + "Socket Open. SocketId is: " + socketId + " port: " + assignedListenPort); }