private static void SendMessage(bool ready) { NetworkTracker.ClientSendLobbyInitReady(new NetworkPlayerReadyNotice() { ready = ready, }); }
private void OnActionReceived(int connectionID, BoardActionMessage msg) { if (info.IsConnected(connectionID)) { NetworkTracker.ServerSendBoardAction(info.OtherConnectionID(connectionID), msg); } }
private void SendEoTReadyRefresh(bool ready) { NetworkTracker.ClientSendEoTRefresh(new NetworkPlayerReadyNotice() { ready = ready, }); }
private void OnReceiveError(int connectionID) { if (info.IsConnected(connectionID)) { NetworkTracker.ServerSendLoadingError(); } }
private void SendReadyNotice(bool ready) { NetworkTracker.ClientSendLobbyReadyNotice(new NetworkPlayerReadyNotice() { ready = ready }); }
private void SendPickedTurnOrder(LobbyTurnOrderChoice choice) { NetworkTracker.ClientSendLobbyPickedTurnOrder(new LobbyPickedTurnOrderMessage() { choice = choice, }); }
private void SendGameStateRefresh(bool ready) { NetworkTracker.ClientSendLoadingGameStateRefresh(new NetworkPlayerReadyNotice() { ready = ready, }); }
private void SendReadyState(bool ready) { NetworkTracker.ClientSendLoadingReadyState(new NetworkPlayerReadyNotice() { ready = ready, }); }
private void SendPickedMod(bool hasPick, string modName) { NetworkTracker.ClientSendLobbyModsPick(new NetworkPickedMod() { noneSelected = !hasPick, modName = modName, }); }
private void SendEndOfTurnState(EndOfTurnState state) { NetworkTracker.ClientSendEoT(new EndOfTurnStateMessage() { state = state, }); eotReadyCheck.Active = true; }
private void OnReceivedNotice(int connectionID, NetworkPlayerReadyNotice notice) { bool allReady = readyCheck.PlayerNotifiedReady(connectionID, notice.ready); if (allReady) { readyCheck.Clear(); onLobbyInitialized.Send(); NetworkTracker.ServerSendLobbyInitAllReady(); } }
private void OnReceiveReady(int connectionID, NetworkPlayerReadyNotice ready) { if (info.IsConnected(connectionID)) { if (readyToPlay.PlayerNotifiedReady(connectionID, ready.ready)) { readyToPlay.Clear(); NetworkTracker.ServerSendLoadingExit(); } } }
private void ReceivedPickedTurnOrder(int connectionID, LobbyPickedTurnOrderMessage picked) { if (info.IsHost(connectionID)) { pickedTurnOrder = picked.choice; } if (info.IsConnected(connectionID)) { NetworkTracker.ServerSendLobbyPickedTurnOrder(info.OtherConnectionID(connectionID), picked); } }
private void ReceivedModPick(int connectionID, NetworkPickedMod pick) { if (info.IsHost(connectionID)) { hasPickedMod = !pick.noneSelected; pickedMod = pick.modName; } if (info.IsConnected(connectionID)) { NetworkTracker.ServerSendLobbyModsPick(info.OtherConnectionID(connectionID), pick); } }
private void OnEoTReceived(int connection, EndOfTurnStateMessage msg) { if (eotReadyCheck.PlayerNotifiedReady(connection, true, msg)) { EndOfTurnState hostEoT = eotReadyCheck.GetHostData <EndOfTurnStateMessage>().state; EndOfTurnState clientEoT = eotReadyCheck.GetClientData <EndOfTurnStateMessage>().state; eotReadyCheck.Clear(); ServerEndOfTurnState serverResponse = ServerEndOfTurnState.Error; if (hostEoT == EndOfTurnState.Error || clientEoT == EndOfTurnState.Error) { serverResponse = ServerEndOfTurnState.Error; } else if (hostEoT == EndOfTurnState.Forfeit && clientEoT == EndOfTurnState.Forfeit) { serverResponse = ServerEndOfTurnState.Tie; } else if (hostEoT == EndOfTurnState.Forfeit) { serverResponse = ServerEndOfTurnState.ClientWin; } else if (clientEoT == EndOfTurnState.Forfeit) { serverResponse = ServerEndOfTurnState.HostWin; } else if (hostEoT == EndOfTurnState.Undecided && clientEoT == EndOfTurnState.Undecided) { serverResponse = ServerEndOfTurnState.Undecided; } else if (hostEoT == EndOfTurnState.Tie && clientEoT == EndOfTurnState.Tie) { serverResponse = ServerEndOfTurnState.Tie; } else if (hostEoT == EndOfTurnState.Win && clientEoT == EndOfTurnState.Loss) { serverResponse = ServerEndOfTurnState.HostWin; } else if (hostEoT == EndOfTurnState.Loss && clientEoT == EndOfTurnState.Win) { serverResponse = ServerEndOfTurnState.ClientWin; } else { serverResponse = ServerEndOfTurnState.Mismatch; } NetworkTracker.ServerSendEoT(new ServerEndOfTurnStateMessage() { state = serverResponse }); } }
private void SendGameState(NetworkGameState state) { bool hasState = state != null; if (state == null) { state = new NetworkGameState() { pieces = new NetworkGameStatePiece[0], }; } NetworkTracker.ClientSendLoadingGameState(new LoadingGameStateMessage() { hasState = hasState, gameState = state, }); gameStateRefresher.Active = true; }
private void SendTurnAction(TurnAction action) { BoardActionMessage msg = new BoardActionMessage(); msg.searchPiece = action.searchPiece; msg.components = new BoardActionMessageComponent[action.components.Count]; for (int i = 0; i < msg.components.Length; i++) { TurnActionComponent c = action.components[i]; msg.components[i] = new BoardActionMessageComponent() { type = c.type, actor = c.actor, target = c.target, promotionPieceName = db.PiecePrototypes[c.promotionIndex].LuaTag, }; } NetworkTracker.ClientSendBoardAction(msg); }
private void SendModList(List <LocalModInfo> list) { ModListNotifyMessage msg = new ModListNotifyMessage(); msg.entries = new ModListNotifyEntry[list.Count]; for (int i = 0; i < list.Count; i++) { LocalModInfo lmod = list[i]; msg.entries[i] = new ModListNotifyEntry() { modName = lmod.modName, displayName = lmod.displayName, author = lmod.author, numericVersion = lmod.numericVersion, displayVersion = lmod.displayVersion, }; } NetworkTracker.ClientSendLobbyModsList(msg); }
private void ReceivedReady(int connectionID, NetworkPlayerReadyNotice notice) { bool allReady = readyChecker.PlayerNotifiedReady(connectionID, notice.ready); if (info.IsConnected(connectionID)) { NetworkTracker.ServerSendLobbyReadyRelay(info.OtherConnectionID(connectionID), notice); } if (allReady) { readyChecker.Clear(); NetworkTracker.ServerSendLobbyExitMessage(new LobbyExitMessage() { valid = LobbyInValidExitState(), modName = pickedMod, turnOrderChoice = pickedTurnOrder, }); } }
private void SendModList() { ModListServerMessage msg = new ModListServerMessage(); msg.entries = new ModListServerEntry[combinedMods.Count]; for (int i = 0; i < combinedMods.Count; i++) { Mod mod = combinedMods[i]; msg.entries[i] = new ModListServerEntry() { modName = mod.modName, displayName = mod.displayName, numericVersion = mod.numericVersion, displayVersion = mod.displayVersion, author = mod.author, status = mod.networkStatus, }; } NetworkTracker.ServerSendLobbyModsList(msg); }
//private void CheckServerConnection() { // if(info.Connection.State != (int)ServerConnectionState.Connected) { // gameStates.Clear(); // } //} private void OnReceiveGameState(int connectionID, LoadingGameStateMessage msg) { if (info.IsConnected(connectionID)) { if (gameStateRefresh.PlayerNotifiedReady(connectionID, true, msg)) { LoadingGameStateMessage hostGS = gameStateRefresh.GetHostData <LoadingGameStateMessage>(); LoadingGameStateMessage clientGS = gameStateRefresh.GetClientData <LoadingGameStateMessage>(); LoadingGameStateMessage sendBackGS; if (hostGS.hasState) { sendBackGS = hostGS; } else { sendBackGS = clientGS; } gameStateRefresh.Clear(); NetworkTracker.ServerSendLoadingGameState(sendBackGS); } } }
private void MainWindow_Loaded(object sender, RoutedEventArgs e) { App.TrayIconProvider.CreateTrayIcon("StatX"); App.TrayIconProvider.NotifyIconClicked += TrayIconProvider_NotifyIconClicked; Application.Current.Exit += (s, a) => { NetworkTracker.StopMonitoring(); }; MouseTracker = new MouseTracker(); MouseTracker.ReloadStats(); MouseTracker.DistanceTraveledChanged += MouseTracker_DistanceTraveledChanged; MouseTracker.DistanceScrolledChanged += MouseTracker_DistanceScrolledChanged; MouseTracker.ClicksChanged += MouseTracker_ClicksChanged; MouseTracker.LeftClicksChanged += MouseTracker_LeftClicksChanged; MouseTracker.RightClicksChanged += MouseTracker_RightClicksChanged; MouseTracker.MiddleClicksChanged += MouseTracker_MiddleClicksChanged; KeyboardTracker = new KeyboardTracker(); KeyboardTracker.ReloadStats(); KeyboardTracker.KeyPressesChanged += KeyboardTracker_KeyPressesChanged; KeyboardTracker.KeypressEnergyChanged += KeyboardTracker_KeyPressureChanged; NetworkTracker = new NetworkTracker(); NetworkTracker.ReloadStats(); NetworkTracker.SentDataChanged += NetworkTracker_SentDataChanged; NetworkTracker.ReceivedDataChanged += NetworkTracker_ReceivedDataChanged; NetworkTracker.StartMonitoring(); KeyboardTracker_KeyPressesChanged(null, null); KeyboardTracker_KeyPressureChanged(null, null); MouseTracker_ClicksChanged(null, null); MouseTracker_DistanceScrolledChanged(null, null); MouseTracker_DistanceTraveledChanged(null, null); NetworkTracker_SentDataChanged(null, null); }
private void SendError() { NetworkTracker.ClientSendLoadingError(); }