/// <summary> /// 发送受伤信息 /// </summary> /// <param name="pos">角色位置</param> public void SendHarmInfo(Vector2 pos) { var deathInfo = new GameDeathInfoDTO(pos.x, pos.y); StartCoroutine(NetworkTool.PostJsonRequest( "/push_death_info" , JsonConvert.SerializeObject(deathInfo), result => {})); }
/// <summary> /// 发送游戏结束的信息 /// </summary> /// <param name="score"></param> /// <param name="time"></param> /// <param name="hp"></param> /// <param name="isWin"></param> public void SendGameEnd(int score, float time, int hp, bool isWin) { StartCoroutine(NetworkTool.PostJsonRequest("/push_end_info", JsonConvert.SerializeObject(new GameEndInfoDTO(score, time, hp, isWin)), result => { })); }