示例#2
0
        public static void CheckNight()
        {
            var flag = false;

            if (BirthdayParty.GenuineParty)
            {
                flag = true;
                BirthdayParty.GenuineParty = false;
                BirthdayParty.CelebratingNPCs.Clear();
            }

            if (BirthdayParty.ManualParty)
            {
                flag = true;
                BirthdayParty.ManualParty = false;
            }

            if (!flag)
            {
                return;
            }
            var color = new Color((int)byte.MaxValue, 0, 160);

            WorldGen.BroadcastText(NetworkText.FromKey(Lang.misc[99].Key), color);
        }
示例#4
0
 public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)
 {
     if (Sandstorm.Happening == true)
     {
         if (Main.netMode == 2) // Server
         {
             NetMessage.BroadcastChatMessage(NetworkText.FromKey(sandoff), messageColor);
         }
         else if (Main.netMode == 0) // Single Player
         {
             Main.NewText(Language.GetTextValue(sandoff), messageColor);
         }
         Sandstorm.Happening = false;
         Sandstorm.TimeLeft  = 0;
         SandstormStuff();
         return(true);
     }
     else if (Sandstorm.Happening == false)
     {
         if (Main.netMode == 2) // Server
         {
             NetMessage.BroadcastChatMessage(NetworkText.FromKey(sandon), messageColor);
         }
         else if (Main.netMode == 0) // Single Player
         {
             Main.NewText(Language.GetTextValue(sandon), messageColor);
         }
         Sandstorm.Happening = true;
         Sandstorm.TimeLeft  = (int)(3600.0 * (8.0 + (double)Main.rand.NextFloat() * 16.0));
         SandstormStuff();
         return(true);
     }
     return(false);
 }
示例#5
0
 public override bool UseItem(Player player)
 {
     if (Main.moonPhase == 4)
     {
         if (Main.netMode == 2)                 // Server
         {
             NetMessage.BroadcastChatMessage(NetworkText.FromKey("The moon phase advanced in order to start the blood moon."), new Color(255, 255, 0));
         }
         else if (Main.netMode == 0)                 // Single Player
         {
             Main.NewText("The moon phase advanced in order to start the blood moon.", 255, 255, 0);
         }
         Main.moonPhase++;
     }
     Main.bloodMoon = true;
     if (Main.netMode == 0)
     {
         Main.NewText(Lang.misc[8].Value, 50, byte.MaxValue, 130);
     }
     else if (Main.netMode == 2)
     {
         NetMessage.BroadcastChatMessage(Lang.misc[8].ToNetworkText(), new Color(50, 255, 130));
     }
     return(true);
 }
 public override bool UseItem(Player player)
 {
     if (Main.moonPhase == 4)
     {
         if (Main.netMode == NetmodeID.Server)
         {
             NetMessage.BroadcastChatMessage(NetworkText.FromKey("The moon phase advanced in order to start the blood moon."), new Color(255, 255, 0));
         }
         else if (Main.netMode == NetmodeID.SinglePlayer)                 // Single Player
         {
             Main.NewText("The moon phase advanced in order to start the blood moon.", 255, 255, 0);
         }
         Main.moonPhase++;
     }
     Main.bloodMoon = true;
     AchievementsHelper.NotifyProgressionEvent(4);
     if (Main.netMode == NetmodeID.SinglePlayer)
     {
         Main.NewText(Lang.misc[8].Value, 50, byte.MaxValue, 130);
     }
     else if (Main.netMode == NetmodeID.Server)
     {
         NetMessage.BroadcastChatMessage(Lang.misc[8].ToNetworkText(), new Color(50, 255, 130));
     }
     if (Main.netMode == NetmodeID.Server)
     {
         NetMessage.SendData(7);
     }
     return(true);
 }
示例#7
0
        private static void StartRain()
        {
            if (Main.netMode == NetmodeID.Server)
            {
                NetMessage.BroadcastChatMessage(NetworkText.FromKey("The rain started to fade in."), new Color(0, 128, 255));
            }
            else
            {
                Main.NewText("The rain started to fade in.", 0, 128, 255);
            }
            int num  = 86400;
            int num2 = num / 24;

            Main.rainTime = Main.rand.Next(num2 * 8, num);
            if (Main.rand.Next(3) == 0)
            {
                Main.rainTime += Main.rand.Next(0, num2);
            }
            if (Main.rand.Next(4) == 0)
            {
                Main.rainTime += Main.rand.Next(0, num2 * 2);
            }
            if (Main.rand.Next(5) == 0)
            {
                Main.rainTime += Main.rand.Next(0, num2 * 2);
            }
            if (Main.rand.Next(6) == 0)
            {
                Main.rainTime += Main.rand.Next(0, num2 * 3);
            }
            if (Main.rand.Next(7) == 0)
            {
                Main.rainTime += Main.rand.Next(0, num2 * 4);
            }
            if (Main.rand.Next(8) == 0)
            {
                Main.rainTime += Main.rand.Next(0, num2 * 5);
            }
            float num3 = 1f;

            if (Main.rand.Next(2) == 0)
            {
                num3 += 0.05f;
            }
            if (Main.rand.Next(3) == 0)
            {
                num3 += 0.1f;
            }
            if (Main.rand.Next(4) == 0)
            {
                num3 += 0.15f;
            }
            if (Main.rand.Next(5) == 0)
            {
                num3 += 0.2f;
            }
            Main.rainTime = (int)((float)Main.rainTime * num3);
            ChangeRain();
            Main.raining = true;
        }
示例#8
0
 public override bool UseItem(Player player)
 {
     if (Sandstorm.Happening == true)
     {
         if (Main.netMode == 2) // Server
         {
             NetMessage.BroadcastChatMessage(NetworkText.FromKey(sandoff), messageColor);
         }
         else if (Main.netMode == 0) // Single Player
         {
             Main.NewText(Language.GetTextValue(sandoff), messageColor);
         }
         Sandstorm.Happening = false;
         Sandstorm.TimeLeft  = 0;
         SandstormStuff();
         return(true);
     }
     else if (Sandstorm.Happening == false)
     {
         if (Main.netMode == 2) // Server
         {
             NetMessage.BroadcastChatMessage(NetworkText.FromKey(sandon), messageColor);
         }
         else if (Main.netMode == 0) // Single Player
         {
             Main.NewText(Language.GetTextValue(sandon), messageColor);
         }
         Sandstorm.Happening = true;
         Sandstorm.TimeLeft  = (int)(3600.0 * (8.0 + (double)Main.rand.NextFloat() * 16.0));
         SandstormStuff();
         return(true);
     }
     return(false);
 }
示例#9
0
 public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)
 {
     if (Main.expertMode)
     {
         if (Main.netMode == 2) // Server
         {
             NetMessage.BroadcastChatMessage(NetworkText.FromKey(expertoff), messageColor);
         }
         else if (Main.netMode == 0) // Single Player
         {
             Main.NewText(Language.GetTextValue(expertoff), messageColor);
         }
     }
     else
     {
         if (Main.netMode == 2) // Server
         {
             NetMessage.BroadcastChatMessage(NetworkText.FromKey(experton), messageColor);
         }
         else if (Main.netMode == 0) // Single Player
         {
             Main.NewText(Language.GetTextValue(experton), messageColor);
         }
     }
     Main.expertMode = !Main.expertMode;
     return(true);
 }
示例#10
0
 public override void AI()
 {
     if (npc.ai[0] < 1)
     {
         if (Main.netMode != NetmodeID.Server)
         {
             string text = Language.GetTextValue("A suspious looking capsule appears nearby...", Lang.GetNPCNameValue(npc.type));
             Main.NewText(text, 171, 64, 255);
         }
         else
         {
             NetworkText text = NetworkText.FromKey("A suspious looking capsule appears nearby the meteorite...", Lang.GetNPCNameValue(npc.type));
             NetMessage.BroadcastChatMessage(text, new Color(171, 64, 255));
         }
         npc.ai[0]++;
     }
     if (Main.rand.Next(6) == 0)
     {
         int dust = Dust.NewDust(npc.position * Main.rand.Next(1, 2), npc.width, npc.height, mod.DustType("AncientDust"));
         Main.dust[dust].scale       = Main.rand.Next(6, 12) * .1f;
         Main.dust[dust].velocity.X *= (Main.rand.Next(-2, 2) - npc.life) * .1f;
         Main.dust[dust].velocity.Y  = -npc.life * .1f;
         Main.dust[dust].alpha       = 130;
     }
 }
示例#11
0
 public void SpawnBoss(Player player, string name, string displayName)
 {
     if (Main.netMode != 1)
     {
         int bossType = mod.NPCType(name);
         if (NPC.AnyNPCs(bossType))
         {
             return;
         }                                      //don't spawn if there's already a boss!
         int npcID = NPC.NewNPC((int)player.Center.X, (int)player.Center.Y, bossType, 0);
         Main.npc[npcID].Center     = player.Center - new Vector2(MathHelper.Lerp(-2000, 2000, (float)Main.rand.NextDouble()), 1200f);
         Main.npc[npcID].netUpdate2 = true;
         string npcName = !string.IsNullOrEmpty(Main.npc[npcID].GivenName) ? Main.npc[npcID].GivenName : displayName;
         if (Main.netMode == NetmodeID.SinglePlayer)
         {
             if (Main.netMode != 1)
             {
                 BaseUtility.Chat(Language.GetTextValue("Announcement.HasAwoken", npcName), 175, 75, 255, false);
             }
         }
         else
         if (Main.netMode == NetmodeID.Server)
         {
             NetMessage.BroadcastChatMessage(NetworkText.FromKey("Announcement.HasAwoken", new object[]
             {
                 NetworkText.FromLiteral(npcName)
             }), new Color(175, 75, 255), -1);
         }
     }
 }
示例#12
0
        public static void CheckNight()
        {
            bool flag = false;

            if (BirthdayParty.GenuineParty)
            {
                flag = true;
                BirthdayParty.GenuineParty = false;
                BirthdayParty.CelebratingNPCs.Clear();
            }
            if (BirthdayParty.ManualParty)
            {
                flag = true;
                BirthdayParty.ManualParty = false;
            }
            if (!flag)
            {
                return;
            }
            Color color;

            // ISSUE: explicit reference operation
            ((Color)@color).\u002Ector((int)byte.MaxValue, 0, 160);
            WorldGen.BroadcastText(NetworkText.FromKey(Lang.misc[99].Key), color);
        }
示例#13
0
文件: Lang.cs 项目: egshels/Sources
        public static NetworkText GetInvasionWaveText(int wave, params short[] npcIds)
        {
            NetworkText[] array = new NetworkText[npcIds.Length + 1];
            for (int i = 0; i < npcIds.Length; i++)
            {
                array[i + 1] = NetworkText.FromKey(GetNPCName(npcIds[i]).Key);
            }
            switch (wave)
            {
            case -1:
                array[0] = NetworkText.FromKey("Game.FinalWave");
                break;

            case 1:
                array[0] = NetworkText.FromKey("Game.FirstWave");
                break;

            default:
                array[0] = NetworkText.FromKey("Game.Wave", wave);
                break;
            }
            string key = "Game.InvasionWave_Type" + npcIds.Length;

            object[] substitutions = array;
            return(NetworkText.FromKey(key, substitutions));
        }
示例#14
0
 private void Talk(string message)
 {
     if (bEoC)
     {
         if (Main.netMode != NetmodeID.Server)
         {
             string text = Language.GetTextValue("Eye of Cthulhu has been defeated", message);
             Main.NewText(text, 255, 0, 255);
         }
         else
         {
             NetworkText text = NetworkText.FromKey("Eye of Cthulhu has been defeated", message);
             NetMessage.BroadcastChatMessage(text, new Color(255, 0, 255));
         }
         bEoC = false;
     }
     if (bSkeletron)
     {
         if (Main.netMode != NetmodeID.Server)
         {
             string text = Language.GetTextValue("Skeletron has been defeated", message);
             Main.NewText(text, 255, 0, 255);
         }
         else
         {
             NetworkText text = NetworkText.FromKey("Skeletron has been defeated", message);
             NetMessage.BroadcastChatMessage(text, new Color(255, 0, 255));
         }
         bSkeletron = false;
     }
 }
示例#15
0
 public override bool UseItem(Player player)
 {
     if (Main.netMode == 2)             // Server
     {
         NetMessage.BroadcastChatMessage(NetworkText.FromKey("The Celestial Invasion was stopped."), new Color(255, 0, 255));
     }
     else if (Main.netMode == 0)             // Single Player
     {
         Main.NewText("The Celestial Invasion was stopped.", 255, 0, 255);
     }
     NPC.TowerActiveVortex   = false;
     NPC.TowerActiveNebula   = false;
     NPC.TowerActiveSolar    = false;
     NPC.TowerActiveStardust = false;
     NPC.LunarApocalypseIsUp = false;
     for (int i = 0; i < Main.npc.Length; i++)
     {
         if ((Main.npc[i].type >= 402 && Main.npc[i].type <= 429) || Main.npc[i].type == 507 || (Main.npc[i].type >= 516 && Main.npc[i].type <= 519) || Main.npc[i].type == 493)                 //Celestial Pillars and all of their enemy spawns
         {
             Main.npc[i].life = 0;
         }
     }
     Terraria.GameContent.Events.CultistRitual.delay = 0;
     return(true);
 }
示例#16
0
 public void Initialize()
 {
     if (Progress == Main.netMode)
     {
         bullets.Clear();
         if (Main.netMode == 0)
         {
             Main.NewText("The Spirit of Purity is losing control!");
         }
         else if (Main.netMode == 2)
         {
             NetMessage.BroadcastChatMessage(NetworkText.FromKey("Mods.Bluemagic.TerraSpiritExpert"), Color.White);
         }
         npc.life = 1;
         if (Main.netMode == 0)
         {
             Main.player[Main.myPlayer].GetModPlayer <BluemagicPlayer>().terraLives += 3;
             Main.NewText("You have been granted 3 extra lives!");
         }
         if (Main.netMode == 2)
         {
             NetMessage.BroadcastChatMessage(NetworkText.FromKey("Mods.Bluemagic.ExtraLives"), Color.White);
             ModPacket packet = mod.GetPacket();
             packet.Write((byte)MessageType.ExtraLives);
             packet.Send();
         }
     }
     if (Progress >= 120)
     {
         Stage++;
         Progress = -1;
     }
 }
示例#17
0
        public override bool UseItem(Player player)
        {
            if (Main.expertMode)
            {
                if (Main.netMode == 2) // Server
                {
                    NetMessage.BroadcastChatMessage(NetworkText.FromKey(expertoff), messageColor);
                }
                else if (Main.netMode == 0) // Single Player
                {
                    Main.NewText(Language.GetTextValue(expertoff), messageColor);
                }
            }
            else
            {
                if (Main.netMode == 2) // Server
                {
                    NetMessage.BroadcastChatMessage(NetworkText.FromKey(experton), messageColor);
                }
                else if (Main.netMode == 0) // Single Player
                {
                    Main.NewText(Language.GetTextValue(experton), messageColor);
                }
            }

            Main.expertMode = !Main.expertMode;
            return(true);
        }
示例#18
0
 public override void AI()
 {
     if (npc.ai[0] < 1)
     {
         if (Main.netMode != NetmodeID.Server)
         {
             string text = Language.GetTextValue("Ancient Mage has awoken", Lang.GetNPCNameValue(npc.type));
             Main.NewText(text, 171, 64, 255);
         }
         else
         {
             NetworkText text = NetworkText.FromKey("Ancient Mage has awoken", Lang.GetNPCNameValue(npc.type));
             NetMessage.BroadcastChatMessage(text, new Color(171, 64, 255));
         }
         npc.ai[0]++;
     }
     if (npc.ai[0] < 2)
     {
         npc.velocity.Y--;
         if (npc.velocity.Y < -12)
         {
             npc.ai[0]++;
         }
     }
 }
示例#19
0
            public static void PutBallInCup_Actual(
                Point hitLocation,
                int plr,
                int numberOfHits,
                int projid)
            {
                if (numberOfHits == 0)
                {
                    return;
                }
                Wiring.HitSwitch(hitLocation.X, hitLocation.Y);
                NetMessage.SendData(59, -1, -1, (NetworkText)null, hitLocation.X, (float)hitLocation.Y, 0.0f, 0.0f, 0, 0, 0);
                GolfHelper.ContactListener.EmitGolfballExplosion(hitLocation.ToWorldCoordinates(8f, 0.0f));
                string key = "Game.BallBounceResultGolf_Single";

                if (numberOfHits != 1)
                {
                    key = "Game.BallBounceResultGolf_Plural";
                }
                NetworkText text = NetworkText.FromKey(key, (object)Main.player[plr].name, (object)NetworkText.FromKey(Lang.GetProjectileName(projid).Key), (object)numberOfHits);

                switch (Main.netMode)
                {
                case 0:
                case 1:
                    Main.NewText(text.ToString(), byte.MaxValue, (byte)240, (byte)20);
                    break;

                case 2:
                    ChatHelper.BroadcastChatMessage(text, new Color((int)byte.MaxValue, 240, 20), -1);
                    break;
                }
            }
示例#20
0
        public override void OnHitNPC(Player player, NPC target, int damage, float knockBack, bool crit)
        {
            if (Main.netMode != 1)
            {
                string key1 = "The shields of Artorias were destroyed!";
                string key2 = "The shields of Witchking were destroyed!";


                if (target.type == mod.NPCType("Artorias"))
                {
                    target.AddBuff(mod.BuffType("Vulnerable"), 10000, false);
                    if (Main.netMode == 0)
                    {
                        Main.NewText("The shields of Artorias were destroyed!", 175, 75, 255);
                    }
                    else if (Main.netMode == 2)
                    {
                        NetMessage.BroadcastChatMessage(NetworkText.FromKey(key1), new Color(175, 75, 255));
                    }
                }
                if (target.type == mod.NPCType("Witchking"))
                {
                    target.AddBuff(mod.BuffType("Vulnerable"), 10000, false);
                    if (Main.netMode == 0)
                    {
                        Main.NewText("The shields of Witchking were destroyed!", 175, 75, 255);
                    }
                    else if (Main.netMode == 2)
                    {
                        NetMessage.BroadcastChatMessage(NetworkText.FromKey(key2), new Color(175, 75, 255));
                    }
                }
                if (target.type == mod.NPCType("Sauron"))
                {
                    target.AddBuff(mod.BuffType("Vulnerable"), 10000, false);
                    if (Main.netMode == 0)
                    {
                        Main.NewText("The shields of Sauron were destroyed!", 175, 75, 255);
                    }
                    else if (Main.netMode == 2)
                    {
                        NetMessage.BroadcastChatMessage(NetworkText.FromKey(key1), new Color(175, 75, 255));
                    }
                }
                if (target.type == mod.NPCType("Nazgul"))
                {
                    target.AddBuff(mod.BuffType("Vulnerable"), 10000, false);
                    if (Main.netMode == 0)
                    {
                        Main.NewText("The shields of Nazgul were destroyed!", 175, 75, 255);
                    }
                    else if (Main.netMode == 2)
                    {
                        NetMessage.BroadcastChatMessage(NetworkText.FromKey(key1), new Color(175, 75, 255));
                    }
                }
            }
        }
        public override void PreUpdate()
        {
            #region Ore Event

            MaxOreKills     = 100;
            MaxOreKillsHard = 150;

            if (!Main.hardMode)
            {
                if (OreKills >= MaxOreKills && OreEvent)
                {
                    OreEvent   = false;
                    downedOres = true;
                    if (Main.netMode == NetmodeID.Server)
                    {
                        NetMessage.SendData(MessageID.WorldData); // Immediately inform clients of new world state.
                    }
                    string key          = "The ores have been defeated";
                    Color  messageColor = Color.Orange;
                    if (Main.netMode == NetmodeID.Server) // Server
                    {
                        NetMessage.BroadcastChatMessage(NetworkText.FromKey(key), messageColor);
                    }
                    else if (Main.netMode == NetmodeID.SinglePlayer) // Single Player
                    {
                        Main.NewText(Language.GetTextValue(key), messageColor);
                    }
                    OreKills = 0;
                }
            }
            else
            {
                if (OreKills >= MaxOreKillsHard)
                {
                    OreEvent       = false;
                    downedOresHard = true;
                    if (Main.netMode == NetmodeID.Server)
                    {
                        NetMessage.SendData(MessageID.WorldData); // Immediately inform clients of new world state.
                    }
                    string key          = "The ores have been defeated";
                    Color  messageColor = Color.Orange;
                    if (Main.netMode == NetmodeID.Server) // Server
                    {
                        NetMessage.BroadcastChatMessage(NetworkText.FromKey(key), messageColor);
                    }
                    else if (Main.netMode == NetmodeID.SinglePlayer) // Single Player
                    {
                        Main.NewText(Language.GetTextValue(key), messageColor);
                    }
                    OreKills = 0;
                }
            }

            #endregion Ore Event
        }
示例#22
0
 public void Kick(string msg = "")
 {
     if (RealPlayer && ConnectionAlive)
     {
         var netmsg = ((msg == "") ? NetworkText.FromKey("CLI.KickMessage", new object[0]) : NetworkText.FromLiteral(msg));
         NetMessage.SendData(2, playerID, -1,
                             netmsg, 0, 0f, 0f, 0f, 0, 0, 0);
         CommandBoardcast.ConsoleMessage($"玩家 {Name} 被踢出服务器,原因是:msg");
     }
 }
示例#23
0
        // SpawnBoss(player, mod.NPCType("MyBoss"), true, player.Center + new Vector2(0, 800f), "DerpFromBelow", false);
        internal static int SpawnBoss(Player player, int bossType, bool spawnMessage = true, Vector2 npcCenter = default, string overrideDisplayName = "", bool namePlural = false)
        {
            if (npcCenter == default)
            {
                npcCenter = player.Center;
            }

            if (Main.netMode != NetmodeID.MultiplayerClient)
            {
                int npcID = NPC.NewNPC((int)npcCenter.X, (int)npcCenter.Y, bossType);
                Main.npc[npcID].Center     = npcCenter;
                Main.npc[npcID].netUpdate2 = true;

                if (spawnMessage)
                {
                    string npcName = !string.IsNullOrEmpty(Main.npc[npcID].GivenName) ? Main.npc[npcID].GivenName : overrideDisplayName;
                    if ((npcName == null || string.IsNullOrEmpty(npcName)) && Main.npc[npcID].modNPC != null)
                    {
                        npcName = Main.npc[npcID].modNPC.DisplayName.GetDefault();
                    }

                    if (namePlural)
                    {
                        if (Main.netMode == NetmodeID.SinglePlayer)
                        {
                            Main.NewText(npcName + " have awoken!", 175, 75);
                        }
                        else
                        if (Main.netMode == NetmodeID.Server)
                        {
                            NetMessage.BroadcastChatMessage(NetworkText.FromLiteral(npcName + " have awoken!"), new Color(175, 75, 255));
                        }
                    }
                    else
                    {
                        if (Main.netMode == NetmodeID.SinglePlayer)
                        {
                            Main.NewText(Language.GetTextValue("Announcement.HasAwoken", npcName), 175, 75);
                        }
                        else
                        if (Main.netMode == NetmodeID.Server)
                        {
                            NetMessage.BroadcastChatMessage(NetworkText.FromKey("Announcement.HasAwoken", new object[] { NetworkText.FromLiteral(npcName) }), new Color(175, 75, 255));
                        }
                    }
                }
            }
            else
            {
                // I have no idea how to convert this to the standard system so im gonna post this method too lol
                FargoNet.SendNetMessage(FargoNet.SummonNPCFromClient, (byte)player.whoAmI, (short)bossType, spawnMessage, npcCenter.X, npcCenter.Y, overrideDisplayName, namePlural);
            }

            return(200);
        }
示例#24
0
 public static void BroadcastText(object text, Color color)
 {
     if (Main.netMode == NetmodeID.Server)
     {
         NetMessage.BroadcastChatMessage(NetworkText.FromKey(text.ToString()), color);
     }
     else if (Main.netMode == NetmodeID.SinglePlayer)
     {
         Main.NewText(Language.GetTextValue(text.ToString()), color);
     }
 }
示例#25
0
 /* Send message to chat with color */
 public static void Talk(string message, Color messageColor)
 {
     if (Main.netMode == NetmodeID.Server)
     {
         NetMessage.BroadcastChatMessage(NetworkText.FromKey(message), messageColor);
     }
     else
     {
         Main.NewText(message, messageColor);
     }
 }
示例#26
0
        public override void Action(CommandCaller caller, string input, string[] args)
        {
            string key          = "Mods.ExampleMod.VolcanoWarning";
            Color  messageColor = Color.Orange;

            NetMessage.BroadcastChatMessage(NetworkText.FromKey(key), messageColor);
            ExampleWorld exampleWorld = mod.GetModWorld <ExampleWorld>();

            exampleWorld.VolcanoCountdown = ExampleWorld.DefaultVolcanoCountdown;
            exampleWorld.VolcanoCooldown  = ExampleWorld.DefaultVolcanoCooldown;
        }
示例#27
0
 /// <summary>
 /// 把t以指定颜色显示于屏幕左下角
 /// </summary>
 public static void PrintColor(string t, byte r, byte g, byte b)
 {
     if (Main.netMode != 2)
     {
         Main.NewText(t, r, g, b);
     }
     else
     {
         NetworkText te = NetworkText.FromKey(t);
         NetMessage.BroadcastChatMessage(te, new Color(r, g, b));
     }
 }
示例#28
0
 /// <summary>
 /// 把t转化为字符串显示于屏幕左下角
 /// </summary>
 public static void Print(object t)
 {
     if (Main.netMode != 2)
     {
         Main.NewText(t);
     }
     else
     {
         NetworkText te = NetworkText.FromKey(t.ToString());
         NetMessage.BroadcastChatMessage(te, Color.White);
     }
 }
示例#29
0
 private void Talk(string key, byte r = 255, byte g = 255, byte b = 255)
 {
     if (Main.netMode != 2)
     {
         Main.NewText(Language.GetTextValue(key), r, g, b);
     }
     else
     {
         NetworkText text = NetworkText.FromKey(key);
         NetMessage.BroadcastChatMessage(text, new Color(r, g, b));
     }
 }
示例#30
0
        public override void PostUpdate()
        {
            if (Main.bloodMoon)
            {
                isBloodMoon = true;
            }
            if (Main.snowMoon)
            {
                isFrostMoon = true;
            }
            if (Main.pumpkinMoon)
            {
                isPumpkinMoon = true;
            }
            if (Main.eclipse)
            {
                isEclipse = true;
            }

            if (Main.dayTime && isBloodMoon)
            {
                isBloodMoon = false;
                EventKey    = "Mods.BossAssist.BMoonEnd";
            }
            else if (Main.dayTime && isFrostMoon)
            {
                isFrostMoon = false;
                EventKey    = "Mods.BossAssist.FMoonEnd";
            }
            else if (Main.dayTime && isPumpkinMoon)
            {
                isPumpkinMoon = false;
                EventKey      = "Mods.BossAssist.PMoonEnd";
            }
            else if (!Main.dayTime && isEclipse)
            {
                isEclipse = false;
                EventKey  = "Mods.BossAssist.EclipseEnd";
            }

            if (EventKey != "")
            {
                if (Main.netMode == 0)
                {
                    Main.NewText(Language.GetTextValue(EventKey), Colors.RarityGreen);                    // Single Player
                }
                else
                {
                    NetMessage.BroadcastChatMessage(NetworkText.FromKey(EventKey), Colors.RarityGreen);  // Multiplayer
                }
                EventKey = "";
            }
        }