//when a player disconnects private void OnDisconnection(int cnnId) { //Remove this player from client list clients.Remove(clients.Find(x => x.connectionID == cnnId)); NetworkStructs.IntData msg = new NetworkStructs.IntData(cnnId); //Tell everyone that somebody else has disconnected Send(NetworkStructs.AddTag(NetworkStructs.MessageTypes.DC, NetworkStructs.getBytes(msg)), reliableChannel, clients); }
private void Update() { //make sure the player is connected to the server and if they are reveal the chatbox if (!isConnected) { return; } else { chatBox.SetActive(true); } //message event handlers int recHostId; int connectionId; int channelId; byte[] recBuffer = new byte[1024]; int bufferSize = 1024; int dataSize; byte error; NetworkEventType recData = NetworkTransport.Receive(out recHostId, out connectionId, out channelId, recBuffer, bufferSize, out dataSize, out error); switch (recData) { case NetworkEventType.DataEvent: { NetworkStructs.MessageTypes type = (NetworkStructs.MessageTypes)recBuffer[0]; byte[] packet = new byte[1024]; Array.Copy(recBuffer, 1, packet, 0, bufferSize - 1); switch (type) { case NetworkStructs.MessageTypes.ASKNAME: //get username { NetworkStructs.NameRequestData data = NetworkStructs.fromBytes <NetworkStructs.NameRequestData>(packet); OnAskName(data); } break; case NetworkStructs.MessageTypes.CNN: //connection { NetworkStructs.NameRequestData data = NetworkStructs.fromBytes <NetworkStructs.NameRequestData>(packet); SpawnPlayer(data.str, data.id); //CallAIs(); SetupAIs(); } break; case NetworkStructs.MessageTypes.DC: //disconnection { NetworkStructs.IntData data = NetworkStructs.fromBytes <NetworkStructs.IntData>(packet); PlayerDisconnected(data.data); } break; case NetworkStructs.MessageTypes.MOVE: { NetworkStructs.PositionVelocityData data = NetworkStructs.fromBytes <NetworkStructs.PositionVelocityData>(packet); MovementDetected(data); } break; case NetworkStructs.MessageTypes.ROT: { NetworkStructs.RotationData data = NetworkStructs.fromBytes <NetworkStructs.RotationData>(packet); RotationgDetected(data); } break; case NetworkStructs.MessageTypes.MOVEAI: { NetworkStructs.AIMoveData data = NetworkStructs.fromBytes <NetworkStructs.AIMoveData>(packet); AIMoveDetected(data); } break; case NetworkStructs.MessageTypes.MESSAGE: { NetworkStructs.StringData data = NetworkStructs.fromBytes <NetworkStructs.StringData>(packet); recieveMessage(data); } break; case NetworkStructs.MessageTypes.ADMIN: { NetworkStructs.StringData data = NetworkStructs.fromBytes <NetworkStructs.StringData>(packet); adminCommands(data.str, ourClientId); } break; default: //invalid key case //Debug.Log("INVALID CLIENT MESSAGE : " + msg); break; } } break; case NetworkEventType.BroadcastEvent: { } break; } }