private void OnSpawnWorldEntity(object source, NetworkSpawnWorldEntityEventArgs args) { var guid = args.Guid; var position = args.Position; Debug.Log($"Spawning GO {guid.ToString()} at {position.x},{position.y},{position.z}"); var entity = CreateWorldEntity(guid, position, "Zombie"); }
public void FireEvent_OnSpawnWorldEntity(object source, NetworkSpawnWorldEntityEventArgs args) => OnSpawnWorldEntity?.Invoke(source, args);