public void ConnectToServer() { if (_networkSocket == null) { return; } if (_networkSocket.IsConnected) { return; } _networkSocket.Connect(); }
public void Connect(IPAddress address, int port) { try { var ep = new IPEndPoint(address, port); var hail = NetworkSocket.CreateMessage("unity-Client: request open connection"); Log.Information("attempting connection to: {ep}", ep.ToString()); NetworkSocket.Connect(ep, hail); } catch (System.Exception e) { Log.Error("Error: {e}", e.ToString()); } }