示例#1
0
        public void SendWelcomeReceivedPacket()
        {
            Action action = () =>
            {
                const ClientPacketType clientPacketType = ClientPacketType.WelcomeReceived;

                Packet packet = new Packet((int)clientPacketType);
                packet.Write(connectionToServer.myPlayerId);
                packet.Write(mainMenuGamePhase.mainMenu.userNameField.text);
                packet.Write(GameConfiguration.ApiVersion);

                connectionToServer.SendTcpPacket(clientPacketType, packet);
            };

            networkSimulation.SendThroughNetwork(action);
        }