void OnEnable()
    {
        seed             = serializedObject.FindProperty("seed");
        scriptableLayers = serializedObject.FindProperty("scriptableLayers");
        layerBase        = (NetworkScriptableTileLayer)target;

        if (layerBase.scriptableLayers == null || layerBase.scriptableLayers.Length == 0)
        {
            layerBase.scriptableLayers         = new ScriptableTileLayer[1];
            layerBase.scriptableLayers[0]      = new ScriptableTileLayer();
            layerBase.scriptableLayers[0].name = "Layer 0";
            TileInfo tileInfo = layerBase.GetComponent <TileInfo>();
            layerBase.scriptableLayers[0].layers = new TileInfo[1] {
                tileInfo
            };
            layerBase.scriptableLayers[0].update3DWalls     = tileInfo.update3DWalls;
            layerBase.scriptableLayers[0].update2DColliders = tileInfo.update2DColliders;
            layerBase.chunkWidth  = tileInfo.mapWidth;
            layerBase.chunkHeight = tileInfo.mapHeight;
        }
        ResetSizeAndOffset();
        ResetChunkSize();
        if (selectedLayer >= layerBase.scriptableLayers.Length)
        {
            selectedLayer = 0;
        }
        TilesetEditor.ChangeTileLayer(layerBase.GetComponent <TileInfo>());
    }
 public static void SceneGUI(NetworkScriptableTileLayer layerBase)
 {
     if (layerBase.scriptableLayers == null || layerBase.scriptableLayers.Length == 0)
     {
         return;
     }
     if (selectedLayer >= layerBase.scriptableLayers.Length)
     {
         selectedLayer = 0;
     }
     Handles.BeginGUI();
     GUILayout.BeginHorizontal("box", GUILayout.Width(100));
     if (GUILayout.Button("<"))
     {
         selectedLayer--;
         if (selectedLayer < 0)
         {
             selectedLayer = layerBase.scriptableLayers.Length - 1;
         }
         if (layerBase.scriptableLayers[selectedLayer].layers.Length > 0)
         {
             TilesetEditor.ChangeTileLayer(layerBase.scriptableLayers[selectedLayer].layers[0]);
         }
     }
     GUILayout.Label(layerBase.scriptableLayers[selectedLayer].name);
     if (GUILayout.Button(">"))
     {
         selectedLayer++;
         if (selectedLayer >= layerBase.scriptableLayers.Length)
         {
             selectedLayer = 0;
         }
         if (layerBase.scriptableLayers[selectedLayer].layers.Length > 0)
         {
             TilesetEditor.ChangeTileLayer(layerBase.scriptableLayers[selectedLayer].layers[0]);
         }
     }
     GUILayout.EndHorizontal();
     Handles.EndGUI();
 }