void HandleDataEvent(int channelId, int receivedSize) { #if NETWORK_DEBUGGER_ENABLED UnityEngine.Debug.Log($"ClientPeer Incoming : ChannelId:{channelId} Size:{receivedSize}"); #endif #if NETWORK_PROFILER_ENABLED && UNITY_EDITOR var profilerName = new StringBuilder(PROFILER_CATEGORY_PREFIX); profilerName.Append(channelId); NetworkProfiler.RecordChannelIncoming(profilerName.ToString(), (ushort)receivedSize); #endif DataEvent?.Invoke(channelId, m_RecievedBuffer, receivedSize); }
void HandleData(int connectionId, int channelId, int receivedSize, NetworkError error) { var client = FindConnection(connectionId); if (client == null) { return; } client.LastError = error; #if NETWORK_DEBUGGER_ENABLED UnityEngine.Debug.Log($"ServerPeer Incoming : ConnectionId:{connectionId}, Size:{receivedSize}"); #endif #if NETWORK_PROFILER_ENABLED && UNITY_EDITOR var profilerName = new StringBuilder(PROFILER_CATEGORY_PREFIX); profilerName.Append(channelId); NetworkProfiler.RecordChannelIncoming(profilerName.ToString(), (ushort)receivedSize); #endif DataEvent?.Invoke(client, channelId, m_RecievedBuffer, receivedSize); }