public override void TriggerEnter(PhysXCollider other)
    {
        // we only call Pickup() if "our" character collides with this PickupItem.
        // note: if you "position" remote characters by setting their translation, triggers won't be hit.

        // get gunner and driver id of pickup people.

        // execute if the driver id is mine or if I am the master client and driver id < 0

        if (PhotonNetwork.IsMasterClient)
        {
            NetworkPlayerVehicle npv = other.GetComponentInParent <NetworkPlayerVehicle>();
            if (npv != null && !npv.GetComponent <VehicleHealthManager>().isDead)
            {
                if (this.SentPickup)
                {
                    return;
                }
                int gunnerID         = npv.GetGunnerID();
                int driverID         = npv.GetDriverID();
                HotPotatoManager hpm = other.gameObject.GetComponentInParent <HotPotatoManager>();
                if (hpm.canPickupPotato)
                {
                    SentPickup = true;
                    GetComponent <PhotonView>().RPC(nameof(PickupPotato_RPC), RpcTarget.All, driverID, gunnerID, npv.teamId);
                }
            }
        }
    }