void CreatePlayer() { int actorNumber = PhotonNetwork.player.ID; GameObject networkPlayerGO = PhotonNetwork.Instantiate("NetworkPlayer", currentScene.playerPositions[actorNumber].position, currentScene.playerPositions[actorNumber].rotation, 0); localPlayerController = networkPlayerGO.GetComponent <NetworkPlayerController>(); localPlayerController.Init(); GameObject voiceRecorderGO = PhotonNetwork.Instantiate("VoiceRecorder", Vector3.zero, Quaternion.identity, 0); voiceRecorderGO.GetComponent <VoiceController>().Init(this); voiceRecorderGO.transform.parent = localPlayerController.transform; voiceRecorderGO.transform.localPosition = Vector3.zero; }