//[HideInInspector] //public CharacterController CharacterController; void Awake() { movement = GetComponent <NetworkMovement>(); health = GetComponent <NetworkHealth>(); Options opt = GameObject.Find("Options").GetComponent <Options> (); if (!String.Equals(opt.name, "")) { gameObject.name = opt.nameOfPlayer; } else { gameObject.name = "Player"; } GameObject weaponO = Instantiate(opt.weapons [opt.weapon], weaponSpot.position, Quaternion.identity) as GameObject; weaponO.transform.SetParent(GetComponentInChildren <Camera>().gameObject.transform); weaponO.transform.rotation = Quaternion.Euler(270, 0, 90); gameObject.GetComponent <NetworkGun> ().WeaponUpdateInfo(); }
public characterComponents(GameObject player, NetworkMovement networkMovement, Animator animController) { this.player = player; this.networkMovement = networkMovement; this.animController = animController; }
void Awake() { movement = GetComponent<NetworkMovement>(); health = GetComponent<NetworkHealth>(); spawnPoints = GameObject.FindGameObjectsWithTag("SwpawnPoint"); }