public void Cmd_ObjectSession_Move(GameObject obj, NetworkMove netMove) { //AssertGameObjectNull(obj); if (obj == null) { return; } ObjectSession session; if ((session = obj.GetComponent <ObjectSession>()) != null) { Cmd_ObjectSession_Move_mutex.WaitOne(); // Server holds the truth if (session._object.GetMoveResults( netMove.ToMove(), out IEnumerable <MoveResult> results, isRecursiveCall: false, netMove.Type.IsLocking()) > 0) { LevelSession.Instance.ApplyMoveResults(results); } Cmd_ObjectSession_Move_mutex.ReleaseMutex(); } }
public void OnClick(RaycastHit hit) { Navigator navPos = player.GetComponent <Navigator>(); NetworkMove netMove = player.GetComponent <NetworkMove>(); navPos.NavigateTo(hit.point); netMove.OnMove(hit.point); }
public void Start() { transform.position = PlayerManager.RandomPosition(); currentHealth = maxHealth; healthbarWidth = healthbar.rectTransform.sizeDelta.x; agent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); netMove = GetComponent <NetworkMove>(); if (isLocal) { controller.onRayHit += (hit) => { agent.SetDestination(hit.point); netMove.OnMove(hit.point); }; netMove.Initialize(); idTM.text = PlayerData.schema.name; } }
void Awake() { rb = GetComponent <Rigidbody2D>(); netMove = GetComponent <NetworkMove>(); }