// Use this for initialization public override void Awake() { base.Awake(); network = new NetworkModule(new GameNetWork.HttpMgr()); network.Start(); network.SockConnect("127.0.1", 3250, 0, () => { OnConnectedToServer(); }, null); }
private void OnStartBtnClick() { IModule module = SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName); if (module != null) { NetworkModule networkModule = (NetworkModule)module; networkModule.Start(); } }