void PublishNetworkMessage(NetworkMessageEvent e) { if (NetworkMessageReceived != null) { NetworkMessageReceived?.Invoke(this, e); } }
private void OnNetworkMessage(long lobbyId, long userId, byte channelId, byte[] data) { if (lobbyId != _lobby.Id) { return; } NetworkMessageReceived?.Invoke(userId, channelId, data); }
public void RaiseNetworkMessageReceived(NetworkMessage message) { NetworkMessageReceived?.Invoke(this, message); }