public override void Add(NetworkMessage message) { message.AddByte(PacketType); message.AddLocation(Location); message.AddCreature(Creature, AsKnown, RemoveThisCreatureId); }
// TODO: map debug public static void AddTileDescription(Connection connection, NetworkMessage message, Tile tile) { if (tile != null) { int count = 0; if (tile.Ground != null) { message.AddItem(tile.Ground); ++count; } foreach (Item item in tile.GetTopItems()) { message.AddItem(item); ++count; } foreach (Creature creature in tile.Creatures) { if (true)// (player->canSeeCreature(*cit)) { uint removeKnown; bool known = connection.IsCreatureKnown(creature.Id, out removeKnown); message.AddCreature(creature, known, removeKnown); count++; } } foreach (Item item in tile.GetDownItems()) { message.AddItem(item); ++count; } } }
public static void Add ( NetworkMessage message, Location location, byte stackPosition, Creature creature, bool known, uint removeKnown ) { message.AddByte((byte)ServerPacketType.TileAddThing); message.AddLocation(location); message.AddByte(stackPosition); message.AddCreature(creature, known, removeKnown); }