/// <summary> /// Checks if all voxels have spawned client and server side /// </summary> public override void OnStartClient() { base.OnStartClient(); mapGen = this; StartCoroutine(CountSpawnedVoxels()); }
public void start() { BuildLog.flushLogFile(); mapGen = this; if (isServer) { StartCoroutine(spawnVoxelsOnServer(MapManager.splits)); } }