void Start() { networkManager_Client = GameObject.FindGameObjectWithTag("itorinNetwork").GetComponent <NetworkManager_Client>(); if (networkManager_Client == null) { Debug.Log("asas"); } OnNextScene(); MakingPlayer(); }
// Start is called before the first frame update void Start() { client = NetworkManagerBase.LocalInst as NetworkManager_Client; A.SetActive(false); client.OnNewRepObjectAdded += NewObjCreated; }