public void endGame() { if (!isServer) { return; } instance = null; for (int i = Network.connections.Length - 1; i > 1; i--) { Network.CloseConnection(Network.connections[i], false); } Network.Disconnect(0); this.StopMatchMaker(); this.StopAllCoroutines(); GameObject.Destroy(gameObject, 0); this.StopServer(); this.StopHost(); }
private void Awake() { instance = this; }