public void JoinLobby() { string ipAddress = ipAddressInputField.text; networkManager.networkAddress = ipAddress; networkManager.StartClient(); joinButton.interactable = false; }
private void OnLobbyEntered(LobbyEnter_t callback) { if (NetworkServer.active) { return; } LobbyId = new CSteamID(callback.m_ulSteamIDLobby); string hostAddress = SteamMatchmaking.GetLobbyData( LobbyId, HostAddressKey ); networkManager.networkAddress = hostAddress; networkManager.StartClient(); ButtonsHolder.SetActive(false); }