示例#1
0
 public void AddListener()
 {
     NetworkManager.AddListener(MessageID.MSG_ACK_BATTLE_RELICS, OnAck_BattleRelics);
     NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_RELICS, OnAck_UnloadRelics);
     NetworkManager.AddListener(MessageID.MSG_ACK_CHARGE_RELICS, OnAck_ChargeRelics);
     NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_RELICS, OnAck_UpgradeRelics);
 }
示例#2
0
 public void AddListener()
 {
     NetworkManager.AddListener(MessageID.MSG_ACK_SORTBAG, OnAck_SortBag);
     NetworkManager.AddListener(MessageID.MSG_ACK_DRESS_EQUIP, OnAck_DressEquip);
     NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_EQUIP, OnAck_UnloadEquip);
     NetworkManager.AddListener(MessageID.MSG_ACK_DRESS_GEM, OnAck_DressGem);
     NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_GEM, OnAck_UnloadGem);
     NetworkManager.AddListener(MessageID.MSG_ACK_COMPOSE_CHIP, OnAck_ComposeChip);
     NetworkManager.AddListener(MessageID.MSG_ACK_USEITEM, OnAck_UseItem);
 }
示例#3
0
 public void AddListener()
 {
     NetworkManager.AddListener(MessageID.MSG_ACCOUNT_REG_ACK, OnAck_AccountRegister);
     NetworkManager.AddListener(MessageID.MSG_ACCOUNT_LOGIN_ACK, OnAck_AccountLogin);
     NetworkManager.AddListener(MessageID.MSG_SELECT_SERVER_ACK, OnAck_SelectServer);
     NetworkManager.AddListener(MessageID.MSG_ROLE_LIST_ACK, OnAck_GetRoleList);
     NetworkManager.AddListener(MessageID.MSG_SERVER_LIST_ACK, OnAck_GetServerList);
     NetworkManager.AddListener(MessageID.MSG_ROLE_CREATE_ACK, OnAck_CreateRole);
     NetworkManager.AddListener(MessageID.MSG_ROLE_LOGIN_ACK, OnAck_RoleLoginAck);
     NetworkManager.AddListener(MessageID.MSG_NOTIFY_INTO_SCENE, OnAck_NotifyIntoScene);
     NetworkManager.AddListener(MessageID.MSG_ENTER_SCENE_ACK, OnAck_EnterScene);
 }
示例#4
0
    public void AddListener()
    {
        NetworkManager.AddListener(MessageID.MSG_ACCOUNT_REG_ACK, OnAck_AccountRegister, this);
        NetworkManager.AddListener(MessageID.MSG_ACCOUNT_LOGIN_ACK, OnAck_AccountLogin, this);
        NetworkManager.AddListener(MessageID.MSG_SELECT_SERVER_ACK, OnAck_SelectServer, this);
        NetworkManager.AddListener(MessageID.MSG_ROLE_LIST_ACK, OnAck_GetRoleList, this);
        NetworkManager.AddListener(MessageID.MSG_SERVER_LIST_ACK, OnAck_GetServerList, this);
        NetworkManager.AddListener(MessageID.MSG_ROLE_CREATE_ACK, OnAck_CreateRole, this);
        NetworkManager.AddListener(MessageID.MSG_ROLE_LOGIN_ACK, OnAck_RoleLoginAck, this);
        NetworkManager.AddListener(MessageID.MSG_NOTIFY_INTO_SCENE, OnAck_NotifyIntoScene, this);
        NetworkManager.AddListener(MessageID.MSG_ENTER_SCENE_ACK, OnAck_EnterScene, this);

        NetworkManager.AddListener(MessageID.MSG_ACK_SORTBAG, OnAck_SortBag, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_DRESS_EQUIP, OnAck_DressEquip, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_EQUIP, OnAck_UnloadEquip, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_DRESS_GEM, OnAck_DressGem, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_GEM, OnAck_UnloadGem, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_COMPOSE_CHIP, OnAck_ComposeChip, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_USEITEM, OnAck_UseItem, this);

        NetworkManager.AddListener(MessageID.MSG_ACK_STRENGTHEN_EQUIP, OnAck_StrengthEquip, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_ADVANCE_EQUIP, OnAck_AdvanceEquip, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_UPSTAR_EQUIP, OnAck_UpStarEquip, this);

        NetworkManager.AddListener(MessageID.MSG_ACK_STRENGTHEN_GEM, OnAck_StrengthGem, this);

        NetworkManager.AddListener(MessageID.MSG_OBJECT_NEW_NTY, OnNty_ObjectNew, this);
        NetworkManager.AddListener(MessageID.MSG_OBJECT_REMOVE_NTY, OnNty_ObjectRemove, this);
        NetworkManager.AddListener(MessageID.MSG_OBJECT_ACTION_NTY, OnNty_ObjectAction, this);
        NetworkManager.AddListener(MessageID.MSG_ENTER_VIEW_NTF, OnNty_EnterView, this);
        NetworkManager.AddListener(MessageID.MSG_LEAVE_VIEW_NTF, OnNty_LeaveView, this);

        NetworkManager.AddListener(MessageID.MSG_ACK_SETMOUNT, OnAck_SetMount, this);

        NetworkManager.AddListener(MessageID.MSG_ACK_CHANGE_PARTNER, OnAck_ChangePartner, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_PARTNER, OnAck_UpgradePartner, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_ADVANVE_PARTNER, OnAck_AdvancePartner, this);

        NetworkManager.AddListener(MessageID.MSG_ACK_BATTLE_PET, OnAck_BattlePet, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_PET, OnAck_UnloadPet, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_PET, OnAck_UpgradePet, this);

        NetworkManager.AddListener(MessageID.MSG_MAIN_COPY_ACK, On_MainCopyAck, this);

        NetworkManager.AddListener(MessageID.MSG_ACK_BATTLE_RELICS, OnAck_BattleRelics, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_RELICS, OnAck_UnloadRelics, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_CHARGE_RELICS, OnAck_ChargeRelics, this);
        NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_RELICS, OnAck_UpgradeRelics, this);

        NetworkManager.AddListener(MessageID.MSG_ACK_BUY_STORE, OnAck_BuyStore, this);
    }
示例#5
0
    public void AddHandlers()
    {
        NetworkManager.AddListener(MessageID.MSG_ACCOUNT_LOGIN_REQ, OnReq_Login, this);
        NetworkManager.AddListener(MessageID.MSG_SELECT_SERVER_REQ, OnReq_SelectServer, this);
        NetworkManager.AddListener(MessageID.MSG_SERVER_LIST_REQ, OnReq_GetServerList, this);
        NetworkManager.AddListener(MessageID.MSG_ROLE_LOGIN_REQ, OnReq_RoleLogin, this);
        NetworkManager.AddListener(MessageID.MSG_ACCOUNT_REG_REQ, OnReq_Register, this);
        NetworkManager.AddListener(MessageID.MSG_ROLE_CREATE_REQ, OnReq_CreateRole, this);
        NetworkManager.AddListener(MessageID.MSG_ENTER_SCENE_REQ, OnReq_EnterScene, this);

        NetworkManager.AddListener(MessageID.MSG_MAIN_COPY_REQ, OnReq_MainCopy, this);
        NetworkManager.AddListener(MessageID.MSG_OBJECT_ACTION_REQ, OnReq_ObjectAction, this);

        NetworkManager.AddListener(MessageID.MSG_REQ_SORTBAG, OnReq_SortBag, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_USEITEM, OnReq_UseItem, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_DRESS_EQUIP, OnReq_DressEquip, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_EQUIP, OnReq_UnloadEquip, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_DRESS_GEM, OnReq_DressGem, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_GEM, OnReq_UnloadGem, this);

        NetworkManager.AddListener(MessageID.MSG_REQ_COMPOSE_CHIP, OnReq_ComposeChip, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_STRENGTHEN_EQUIP, OnReq_StrengthEquip, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_ADVANCE_EQUIP, OnReq_AdvanceEquip, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_UPSTAR_EQUIP, OnReq_UpStarEquip, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_STRENGTHEN_GEM, OnReq_StrengthGem, this);


        NetworkManager.AddListener(MessageID.MSG_REQ_SETMOUNT, OnReq_SetMount, this);

        NetworkManager.AddListener(MessageID.MSG_REQ_CHARGE_RELICS, OnReq_ChargeRelics, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_RELICS, OnReq_UpgradeRelics, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_RELICS, OnReq_BattleRelics, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_RELICS, OnReq_UnloadRelics, this);

        NetworkManager.AddListener(MessageID.MSG_REQ_BUY_STORE, OnReq_BuyStore, this);

        NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_PET, OnReq_UpgradePet, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_PET, OnReq_BattlePet, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_PET, OnReq_UnloadPet, this);

        NetworkManager.AddListener(MessageID.MSG_REQ_CHANGE_PARTNER, OnReq_ChangePartner, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_ADVANVE_PARTNER, OnReq_AdvancePartner, this);
        NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_PARTNER, OnReq_UpgradePartner, this);

        NetworkManager.AddListener(MessageID.MSG_REQ_SUBMIT_TASK, OnReq_SubmitTask, this);
    }
示例#6
0
    public void AddHandlers()
    {
        NetworkManager.AddListener(MessageID.MSG_ACCOUNT_LOGIN_REQ, OnReq_Login);
        NetworkManager.AddListener(MessageID.MSG_SELECT_SERVER_REQ, OnReq_LoginServer);
        NetworkManager.AddListener(MessageID.MSG_SERVER_LIST_REQ, OnReq_GetServerList);
        NetworkManager.AddListener(MessageID.MSG_ROLE_LOGIN_REQ, OnReq_EnterGame);
        NetworkManager.AddListener(MessageID.MSG_ACCOUNT_REG_REQ, OnReq_Register);
        NetworkManager.AddListener(MessageID.MSG_ROLE_CREATE_REQ, OnReq_CreateRole);

        NetworkManager.AddListener(MessageID.MSG_REQ_SORTBAG, OnReq_SortBag);
        NetworkManager.AddListener(MessageID.MSG_REQ_USEITEM, OnReq_UseItem);
        NetworkManager.AddListener(MessageID.MSG_REQ_DRESS_EQUIP, OnReq_DressEquip);
        NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_EQUIP, OnReq_UnloadEquip);
        NetworkManager.AddListener(MessageID.MSG_REQ_DRESS_GEM, OnReq_DressGem);
        NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_GEM, OnReq_UnloadGem);

        NetworkManager.AddListener(MessageID.MSG_REQ_COMPOSE_CHIP, OnReq_ComposeChip);
        NetworkManager.AddListener(MessageID.MSG_REQ_STRENGTHEN_EQUIP, OnReq_StrengthEquip);
        NetworkManager.AddListener(MessageID.MSG_REQ_ADVANCE_EQUIP, OnReq_AdvanceEquip);
        NetworkManager.AddListener(MessageID.MSG_REQ_UPSTAR_EQUIP, OnReq_UpStarEquip);
        NetworkManager.AddListener(MessageID.MSG_REQ_STRENGTHEN_GEM, OnReq_StrengthGem);

        NetworkManager.AddListener(MessageID.MSG_REQ_GET_CHAPTERAWARD, OnReq_GetChapterAward);
        NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_CHECK, OnReq_BattleCheck);
        NetworkManager.AddListener(MessageID.MSG_REQ_PASSCOPY, OnReq_PassCopy);
        NetworkManager.AddListener(MessageID.MSG_REQ_SETMOUNT, OnReq_SetMount);

        NetworkManager.AddListener(MessageID.MSG_REQ_CHARGE_RELICS, OnReq_ChargeRelics);
        NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_RELICS, OnReq_UpgradeRelics);
        NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_RELICS, OnReq_BattleRelics);
        NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_RELICS, OnReq_UnloadRelics);

        NetworkManager.AddListener(MessageID.MSG_REQ_BUY_STORE, OnReq_BuyStore);

        NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_PET, OnReq_UpgradePet);
        NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_PET, OnReq_BattlePet);
        NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_PET, OnReq_UnloadPet);

        NetworkManager.AddListener(MessageID.MSG_REQ_CHANGE_PARTNER, OnReq_ChangePartner);
        NetworkManager.AddListener(MessageID.MSG_REQ_ADVANVE_PARTNER, OnReq_AdvancePartner);
        NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_PARTNER, OnReq_UpgradePartner);

        NetworkManager.AddListener(MessageID.MSG_REQ_SUBMIT_TASK, OnReq_SubmitTask);
        NetworkManager.AddListener(MessageID.MSG_REQ_ADDHERO_EXP, OnReq_AddHeroExp);
    }
示例#7
0
 public void AddListener()
 {
     NetworkManager.AddListener(MessageID.MSG_ACK_STRENGTHEN_EQUIP, OnAck_StrengthEquip);
     NetworkManager.AddListener(MessageID.MSG_ACK_ADVANCE_EQUIP, OnAck_AdvanceEquip);
     NetworkManager.AddListener(MessageID.MSG_ACK_UPSTAR_EQUIP, OnAck_UpStarEquip);
 }
示例#8
0
 public void AddListener()
 {
     NetworkManager.AddListener(MessageID.MSG_ACK_SETMOUNT, OnAck_SetMount);
 }
示例#9
0
 public void AddListener()
 {
     NetworkManager.AddListener(MessageID.MSG_ACK_ADDHERO_EXP, OnAck_AddHeroExp);
 }
示例#10
0
 public void AddListener()
 {
     NetworkManager.AddListener(MessageID.MSG_ACK_CHANGE_PARTNER, OnAck_ChangePartner);
     NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_PARTNER, OnAck_UpgradePartner);
     NetworkManager.AddListener(MessageID.MSG_ACK_ADVANVE_PARTNER, OnAck_AdvancePartner);
 }
示例#11
0
 public void AddListener()
 {
     NetworkManager.AddListener(MessageID.MSG_ACK_BATTLE_PET, OnAck_BattlePet);
     NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_PET, OnAck_UnloadPet);
     NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_PET, OnAck_UpgradePet);
 }
示例#12
0
 public void AddListener()
 {
     NetworkManager.AddListener(MessageID.MSG_ACK_PASSCOPY, OnAck_PassCopy);
     NetworkManager.AddListener(MessageID.MSG_ACK_GET_CHAPTERAWARD, OnAck_GetChapterAward);
     NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_CHECK, OnAck_BattleCheck);
 }
示例#13
0
 public void AddListener()
 {
     NetworkManager.AddListener(MessageID.MSG_ACK_BUY_STORE, OnAck_BuyStore);
 }
示例#14
0
 public void AddListener()
 {
     NetworkManager.AddListener(MessageID.MSG_ACK_STRENGTHEN_GEM, OnAck_StrengthGem);
 }