public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACK_BATTLE_RELICS, OnAck_BattleRelics); NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_RELICS, OnAck_UnloadRelics); NetworkManager.AddListener(MessageID.MSG_ACK_CHARGE_RELICS, OnAck_ChargeRelics); NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_RELICS, OnAck_UpgradeRelics); }
public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACK_SORTBAG, OnAck_SortBag); NetworkManager.AddListener(MessageID.MSG_ACK_DRESS_EQUIP, OnAck_DressEquip); NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_EQUIP, OnAck_UnloadEquip); NetworkManager.AddListener(MessageID.MSG_ACK_DRESS_GEM, OnAck_DressGem); NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_GEM, OnAck_UnloadGem); NetworkManager.AddListener(MessageID.MSG_ACK_COMPOSE_CHIP, OnAck_ComposeChip); NetworkManager.AddListener(MessageID.MSG_ACK_USEITEM, OnAck_UseItem); }
public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACCOUNT_REG_ACK, OnAck_AccountRegister); NetworkManager.AddListener(MessageID.MSG_ACCOUNT_LOGIN_ACK, OnAck_AccountLogin); NetworkManager.AddListener(MessageID.MSG_SELECT_SERVER_ACK, OnAck_SelectServer); NetworkManager.AddListener(MessageID.MSG_ROLE_LIST_ACK, OnAck_GetRoleList); NetworkManager.AddListener(MessageID.MSG_SERVER_LIST_ACK, OnAck_GetServerList); NetworkManager.AddListener(MessageID.MSG_ROLE_CREATE_ACK, OnAck_CreateRole); NetworkManager.AddListener(MessageID.MSG_ROLE_LOGIN_ACK, OnAck_RoleLoginAck); NetworkManager.AddListener(MessageID.MSG_NOTIFY_INTO_SCENE, OnAck_NotifyIntoScene); NetworkManager.AddListener(MessageID.MSG_ENTER_SCENE_ACK, OnAck_EnterScene); }
public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACCOUNT_REG_ACK, OnAck_AccountRegister, this); NetworkManager.AddListener(MessageID.MSG_ACCOUNT_LOGIN_ACK, OnAck_AccountLogin, this); NetworkManager.AddListener(MessageID.MSG_SELECT_SERVER_ACK, OnAck_SelectServer, this); NetworkManager.AddListener(MessageID.MSG_ROLE_LIST_ACK, OnAck_GetRoleList, this); NetworkManager.AddListener(MessageID.MSG_SERVER_LIST_ACK, OnAck_GetServerList, this); NetworkManager.AddListener(MessageID.MSG_ROLE_CREATE_ACK, OnAck_CreateRole, this); NetworkManager.AddListener(MessageID.MSG_ROLE_LOGIN_ACK, OnAck_RoleLoginAck, this); NetworkManager.AddListener(MessageID.MSG_NOTIFY_INTO_SCENE, OnAck_NotifyIntoScene, this); NetworkManager.AddListener(MessageID.MSG_ENTER_SCENE_ACK, OnAck_EnterScene, this); NetworkManager.AddListener(MessageID.MSG_ACK_SORTBAG, OnAck_SortBag, this); NetworkManager.AddListener(MessageID.MSG_ACK_DRESS_EQUIP, OnAck_DressEquip, this); NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_EQUIP, OnAck_UnloadEquip, this); NetworkManager.AddListener(MessageID.MSG_ACK_DRESS_GEM, OnAck_DressGem, this); NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_GEM, OnAck_UnloadGem, this); NetworkManager.AddListener(MessageID.MSG_ACK_COMPOSE_CHIP, OnAck_ComposeChip, this); NetworkManager.AddListener(MessageID.MSG_ACK_USEITEM, OnAck_UseItem, this); NetworkManager.AddListener(MessageID.MSG_ACK_STRENGTHEN_EQUIP, OnAck_StrengthEquip, this); NetworkManager.AddListener(MessageID.MSG_ACK_ADVANCE_EQUIP, OnAck_AdvanceEquip, this); NetworkManager.AddListener(MessageID.MSG_ACK_UPSTAR_EQUIP, OnAck_UpStarEquip, this); NetworkManager.AddListener(MessageID.MSG_ACK_STRENGTHEN_GEM, OnAck_StrengthGem, this); NetworkManager.AddListener(MessageID.MSG_OBJECT_NEW_NTY, OnNty_ObjectNew, this); NetworkManager.AddListener(MessageID.MSG_OBJECT_REMOVE_NTY, OnNty_ObjectRemove, this); NetworkManager.AddListener(MessageID.MSG_OBJECT_ACTION_NTY, OnNty_ObjectAction, this); NetworkManager.AddListener(MessageID.MSG_ENTER_VIEW_NTF, OnNty_EnterView, this); NetworkManager.AddListener(MessageID.MSG_LEAVE_VIEW_NTF, OnNty_LeaveView, this); NetworkManager.AddListener(MessageID.MSG_ACK_SETMOUNT, OnAck_SetMount, this); NetworkManager.AddListener(MessageID.MSG_ACK_CHANGE_PARTNER, OnAck_ChangePartner, this); NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_PARTNER, OnAck_UpgradePartner, this); NetworkManager.AddListener(MessageID.MSG_ACK_ADVANVE_PARTNER, OnAck_AdvancePartner, this); NetworkManager.AddListener(MessageID.MSG_ACK_BATTLE_PET, OnAck_BattlePet, this); NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_PET, OnAck_UnloadPet, this); NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_PET, OnAck_UpgradePet, this); NetworkManager.AddListener(MessageID.MSG_MAIN_COPY_ACK, On_MainCopyAck, this); NetworkManager.AddListener(MessageID.MSG_ACK_BATTLE_RELICS, OnAck_BattleRelics, this); NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_RELICS, OnAck_UnloadRelics, this); NetworkManager.AddListener(MessageID.MSG_ACK_CHARGE_RELICS, OnAck_ChargeRelics, this); NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_RELICS, OnAck_UpgradeRelics, this); NetworkManager.AddListener(MessageID.MSG_ACK_BUY_STORE, OnAck_BuyStore, this); }
public void AddHandlers() { NetworkManager.AddListener(MessageID.MSG_ACCOUNT_LOGIN_REQ, OnReq_Login, this); NetworkManager.AddListener(MessageID.MSG_SELECT_SERVER_REQ, OnReq_SelectServer, this); NetworkManager.AddListener(MessageID.MSG_SERVER_LIST_REQ, OnReq_GetServerList, this); NetworkManager.AddListener(MessageID.MSG_ROLE_LOGIN_REQ, OnReq_RoleLogin, this); NetworkManager.AddListener(MessageID.MSG_ACCOUNT_REG_REQ, OnReq_Register, this); NetworkManager.AddListener(MessageID.MSG_ROLE_CREATE_REQ, OnReq_CreateRole, this); NetworkManager.AddListener(MessageID.MSG_ENTER_SCENE_REQ, OnReq_EnterScene, this); NetworkManager.AddListener(MessageID.MSG_MAIN_COPY_REQ, OnReq_MainCopy, this); NetworkManager.AddListener(MessageID.MSG_OBJECT_ACTION_REQ, OnReq_ObjectAction, this); NetworkManager.AddListener(MessageID.MSG_REQ_SORTBAG, OnReq_SortBag, this); NetworkManager.AddListener(MessageID.MSG_REQ_USEITEM, OnReq_UseItem, this); NetworkManager.AddListener(MessageID.MSG_REQ_DRESS_EQUIP, OnReq_DressEquip, this); NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_EQUIP, OnReq_UnloadEquip, this); NetworkManager.AddListener(MessageID.MSG_REQ_DRESS_GEM, OnReq_DressGem, this); NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_GEM, OnReq_UnloadGem, this); NetworkManager.AddListener(MessageID.MSG_REQ_COMPOSE_CHIP, OnReq_ComposeChip, this); NetworkManager.AddListener(MessageID.MSG_REQ_STRENGTHEN_EQUIP, OnReq_StrengthEquip, this); NetworkManager.AddListener(MessageID.MSG_REQ_ADVANCE_EQUIP, OnReq_AdvanceEquip, this); NetworkManager.AddListener(MessageID.MSG_REQ_UPSTAR_EQUIP, OnReq_UpStarEquip, this); NetworkManager.AddListener(MessageID.MSG_REQ_STRENGTHEN_GEM, OnReq_StrengthGem, this); NetworkManager.AddListener(MessageID.MSG_REQ_SETMOUNT, OnReq_SetMount, this); NetworkManager.AddListener(MessageID.MSG_REQ_CHARGE_RELICS, OnReq_ChargeRelics, this); NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_RELICS, OnReq_UpgradeRelics, this); NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_RELICS, OnReq_BattleRelics, this); NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_RELICS, OnReq_UnloadRelics, this); NetworkManager.AddListener(MessageID.MSG_REQ_BUY_STORE, OnReq_BuyStore, this); NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_PET, OnReq_UpgradePet, this); NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_PET, OnReq_BattlePet, this); NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_PET, OnReq_UnloadPet, this); NetworkManager.AddListener(MessageID.MSG_REQ_CHANGE_PARTNER, OnReq_ChangePartner, this); NetworkManager.AddListener(MessageID.MSG_REQ_ADVANVE_PARTNER, OnReq_AdvancePartner, this); NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_PARTNER, OnReq_UpgradePartner, this); NetworkManager.AddListener(MessageID.MSG_REQ_SUBMIT_TASK, OnReq_SubmitTask, this); }
public void AddHandlers() { NetworkManager.AddListener(MessageID.MSG_ACCOUNT_LOGIN_REQ, OnReq_Login); NetworkManager.AddListener(MessageID.MSG_SELECT_SERVER_REQ, OnReq_LoginServer); NetworkManager.AddListener(MessageID.MSG_SERVER_LIST_REQ, OnReq_GetServerList); NetworkManager.AddListener(MessageID.MSG_ROLE_LOGIN_REQ, OnReq_EnterGame); NetworkManager.AddListener(MessageID.MSG_ACCOUNT_REG_REQ, OnReq_Register); NetworkManager.AddListener(MessageID.MSG_ROLE_CREATE_REQ, OnReq_CreateRole); NetworkManager.AddListener(MessageID.MSG_REQ_SORTBAG, OnReq_SortBag); NetworkManager.AddListener(MessageID.MSG_REQ_USEITEM, OnReq_UseItem); NetworkManager.AddListener(MessageID.MSG_REQ_DRESS_EQUIP, OnReq_DressEquip); NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_EQUIP, OnReq_UnloadEquip); NetworkManager.AddListener(MessageID.MSG_REQ_DRESS_GEM, OnReq_DressGem); NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_GEM, OnReq_UnloadGem); NetworkManager.AddListener(MessageID.MSG_REQ_COMPOSE_CHIP, OnReq_ComposeChip); NetworkManager.AddListener(MessageID.MSG_REQ_STRENGTHEN_EQUIP, OnReq_StrengthEquip); NetworkManager.AddListener(MessageID.MSG_REQ_ADVANCE_EQUIP, OnReq_AdvanceEquip); NetworkManager.AddListener(MessageID.MSG_REQ_UPSTAR_EQUIP, OnReq_UpStarEquip); NetworkManager.AddListener(MessageID.MSG_REQ_STRENGTHEN_GEM, OnReq_StrengthGem); NetworkManager.AddListener(MessageID.MSG_REQ_GET_CHAPTERAWARD, OnReq_GetChapterAward); NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_CHECK, OnReq_BattleCheck); NetworkManager.AddListener(MessageID.MSG_REQ_PASSCOPY, OnReq_PassCopy); NetworkManager.AddListener(MessageID.MSG_REQ_SETMOUNT, OnReq_SetMount); NetworkManager.AddListener(MessageID.MSG_REQ_CHARGE_RELICS, OnReq_ChargeRelics); NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_RELICS, OnReq_UpgradeRelics); NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_RELICS, OnReq_BattleRelics); NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_RELICS, OnReq_UnloadRelics); NetworkManager.AddListener(MessageID.MSG_REQ_BUY_STORE, OnReq_BuyStore); NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_PET, OnReq_UpgradePet); NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_PET, OnReq_BattlePet); NetworkManager.AddListener(MessageID.MSG_REQ_UNLOAD_PET, OnReq_UnloadPet); NetworkManager.AddListener(MessageID.MSG_REQ_CHANGE_PARTNER, OnReq_ChangePartner); NetworkManager.AddListener(MessageID.MSG_REQ_ADVANVE_PARTNER, OnReq_AdvancePartner); NetworkManager.AddListener(MessageID.MSG_REQ_UPGRADE_PARTNER, OnReq_UpgradePartner); NetworkManager.AddListener(MessageID.MSG_REQ_SUBMIT_TASK, OnReq_SubmitTask); NetworkManager.AddListener(MessageID.MSG_REQ_ADDHERO_EXP, OnReq_AddHeroExp); }
public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACK_STRENGTHEN_EQUIP, OnAck_StrengthEquip); NetworkManager.AddListener(MessageID.MSG_ACK_ADVANCE_EQUIP, OnAck_AdvanceEquip); NetworkManager.AddListener(MessageID.MSG_ACK_UPSTAR_EQUIP, OnAck_UpStarEquip); }
public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACK_SETMOUNT, OnAck_SetMount); }
public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACK_ADDHERO_EXP, OnAck_AddHeroExp); }
public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACK_CHANGE_PARTNER, OnAck_ChangePartner); NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_PARTNER, OnAck_UpgradePartner); NetworkManager.AddListener(MessageID.MSG_ACK_ADVANVE_PARTNER, OnAck_AdvancePartner); }
public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACK_BATTLE_PET, OnAck_BattlePet); NetworkManager.AddListener(MessageID.MSG_ACK_UNLOAD_PET, OnAck_UnloadPet); NetworkManager.AddListener(MessageID.MSG_ACK_UPGRADE_PET, OnAck_UpgradePet); }
public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACK_PASSCOPY, OnAck_PassCopy); NetworkManager.AddListener(MessageID.MSG_ACK_GET_CHAPTERAWARD, OnAck_GetChapterAward); NetworkManager.AddListener(MessageID.MSG_REQ_BATTLE_CHECK, OnAck_BattleCheck); }
public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACK_BUY_STORE, OnAck_BuyStore); }
public void AddListener() { NetworkManager.AddListener(MessageID.MSG_ACK_STRENGTHEN_GEM, OnAck_StrengthGem); }