public SyncedListOfString(int entityId) { this.EntityId = entityId; initialize = NetworkMagic.RegisterAtServer <NetworkData>(0, Initialize_AtServer, entityId); handleInitialize = NetworkMagic.RegisterAtClient <ListOfStringData>(0, HandleInitialize_AtClient, entityId); addItem = NetworkMagic.RegisterAtAllClients <NameNetworkData>(0, Add_AtAllClients, entityId); removeItem = NetworkMagic.RegisterAtAllClients <NameNetworkData>(1, Remove_AtAllClients, entityId); if (NetworkMagic.IsClient) { initialize(new NetworkData()); } }
public SyncedTransform2D(int entityId, IGame game, PhysicsBody body = null) { this.EntityId = entityId; tickTriggerAmount = 1f / tickRate; this.game = game; this.body = body; stateBuffer = new Transform2DNetworkData[StateAmount]; stateTimeOffsets.Add(0f); stateBuffer[0] = new Transform2DNetworkData() { Timestamp = 0.0000000001f, Position = new Vec2(0, 0), Rotation = 0f }; stateBuffer[1] = new Transform2DNetworkData() { Timestamp = 0f, Position = new Vec2(0, 0), Rotation = 0f }; transmitState = NetworkMagic.RegisterAtAllClients <Transform2DNetworkData>(0, TransmitState_AtAllClients, entityId); }