public bool TryGetHost(out NetworkInstance serverInstance) { const string cl = "#FF2100"; serverInstance = null; if (!GameLaunch.IsServer) { return(false); } if (!IsCurrentlyHosting && GameLaunch.IsServer) { // We must log this Debug.LogError ( $"<b>[GMS][Strange Error] <color='{cl}'>We are a server but we aren't currently hosting.</color></b>" ); return(false); } if (Main.ServerInstance != Main.LocalInstance) { // We must log this Debug.LogError ( $"<b>[GMS][Strange Error] <color='{cl}'>We are a server but the server instance and the local instance are not equal</color></b>" ); return(false); } serverInstance = Main.ServerInstance; return(true); }
public static GameServer From(NetworkInstance local, NetworkInstance server) { return(new GameServer() { LocalInstance = local, ServerInstance = server, LocalNetManager = (local.ConnectionInfo.Creator as IConnectionHost)?.Manager }); }
private void SendNewInputToClients(NetworkInstance caller, InputPacket packet) { var msgMgr = caller.GetMessageManager(); var msgData = msgMgr.Create(InputMsgToClientsId); packet.WriteTo(msgData); m_NetworkMessageSystem.InstantSendToAllDefault(caller, msgData, DeliveryMethod.Unreliable); }
void InstantiateClient(Client client) { Debug.Log("[InstantiateClient] Criando Client " + client.id + " em: " + client.position.ToString()); GameObject clientObject = Instantiate(PlayerPrefab, client.position, Quaternion.identity); clientObject.transform.eulerAngles = client.rotation; NetworkInstance clientNet = clientObject.GetComponent <NetworkInstance>(); clientNet.id = client.id; clients.Add(client.id, clientObject); }
private void SendNewInputToClients(NetworkInstance caller, InputPacket packet) { if (!IsConnectedOrHosting) { return; } var msgMgr = caller.GetMessageManager(); var msgData = msgMgr.Create(InputMsgToClientsId); packet.WriteTo(msgData); m_NetworkMessageSystem.InstantSendToAllDefault(caller, msgData, DeliveryMethod.ReliableUnordered); }
public void Build() { List <ToStringWrapper <NetworkInstance> > list = new List <ToStringWrapper <NetworkInstance> >(); new List <ToStringWrapper <Network> >(); try { this.networkOptionsControl1.TheDataGridView.Rows.Clear(); if (this.VMwareNetworks != null) { foreach (NetworkInstance instance in this.VMwareNetworks) { NetworkInstance item = instance; ToStringWrapper <NetworkInstance> wrapper = new ToStringWrapper <NetworkInstance>(item, item.Name); list.Add(wrapper); } } foreach (ToStringWrapper <NetworkInstance> wrapper2 in list) { DataGridViewRow dataGridViewRow = new DataGridViewRow(); DataGridViewTextBoxCell dataGridViewCell = new DataGridViewTextBoxCell { Tag = wrapper2, Value = wrapper2.ToString() }; dataGridViewRow.Cells.Add(dataGridViewCell); DataGridViewComboBoxCell cell3 = (DataGridViewComboBoxCell)this.FillGridComboBox().Clone(); if (cell3.Items.Count > 0) { cell3.DisplayMember = "ToStringProperty"; cell3.ValueMember = "Self"; cell3.Value = cell3.Items[this.GetDefaultIndex()]; dataGridViewRow.Cells.Add(cell3); } else { DataGridViewTextBoxCell cell4 = new DataGridViewTextBoxCell { Value = Messages.WIZARD_SELECT_NETWORK_PAGE_NO_AVAIL_NETWORKS }; dataGridViewRow.Cells.Add(cell4); cell4.ReadOnly = true; } this.networkOptionsControl1.TheDataGridView.Rows.Add(dataGridViewRow); } } catch (Exception exception) { LOG.Error(exception, exception); } }
public bool TryGetHostOrError(out NetworkInstance serverInstance) { Profiler.BeginSample("TryGetHostOrError"); const string cl = "#FF2100"; serverInstance = null; Profiler.BeginSample("!GameLaunch.IsServer"); if (!GameLaunch.IsServer) { Profiler.EndSample(); Debug.LogError ( $"<b>[GMS][Incoherance] <color='{cl}'>We are a client but we were asked to do a server stuff.</color></b>" ); return(false); } Profiler.EndSample(); Profiler.BeginSample("!IsCurrentlyHosting && GameLaunch.IsServer"); if (!IsCurrentlyHosting && GameLaunch.IsServer) { Profiler.EndSample(); Debug.LogError ( $"<b>[GMS][Strange Error] <color='{cl}'>We are a server but we aren't currently hosting.</color></b>" ); return(false); } Profiler.EndSample(); Profiler.BeginSample("Main.ServerInstance != Main.LocalInstance"); if (Main.ServerInstance != Main.LocalInstance) { Profiler.EndSample(); Debug.LogError ( $"<b>[GMS][Strange Error] <color='{cl}'>We are a server but the server instance and the local instance are not equal</color></b>" ); } Profiler.EndSample(); serverInstance = Main.ServerInstance; Profiler.EndSample(); return(true); }
public void CrossFinishLine() { if (currentState != State.Play) { return; } currentState = State.Finished; if (playerName != "") { UIManager.Instance.ShowText("You Win!\nPosting score, please wait ..."); NetworkInstance.PostScore(playerName, time, () => { UIManager.Instance.ShowText("You Win!\nYour score is online!"); }); } else { UIManager.Instance.ShowText("You Win!\nYou need to write a name to save your score online"); } }
public void CloseConnection() { try { LocalInstance.Dispose(); if (LocalInstance != ServerInstance) { ServerInstance.Dispose(); } } catch (Exception ex) { Debug.LogException(ex); } finally { LocalNetManager?.Stop(); LocalNetManager = null; LocalInstance = null; ServerInstance = null; } }
public override NetworkInstance Launch(NetworkConfig config) { sReception = new Socket(config.afamily, config.stype, config.ptype); IPEndPoint targetEndPoint = new IPEndPoint(IPAddress.Parse(config.ipAddress), config.port); try { sReception.Bind(targetEndPoint); } catch (Exception e) { dataAdapter.Log(e.ToString()); sReception = null; return(null); } sReception.Listen(config.backlog); NetworkInstance current = base.Launch(config); MainThread = new Thread(ConnectReception); MainThread.Start(); socketPool = new NetworkServerSocketPool(this); AdapterAs <Handles_NetworkServerAdapter>().Server_Launch(this); return(current); }
public static T StartInstance <T>(Handles_NetworkDataAdapter dAdapter) where T : NetworkInstance { T instance = new NetworkInstance(dAdapter) as T; return(instance); }
public ConversionNetworkResource(NetworkInstance network) { NetworkName = network.Name; NetworkID = network.Id; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); netInstance = GetComponent <NetworkInstance>(); }