public void ConnectToServer(IPEndPoint endPoint) { // ToDo const string token = "J²"; if (net != null) { net.OnDisconnected -= OnNetworkDisconnected; net.Close(); } byte[] clientIdentifier = Preferences.Get <byte[]>("ClientIdentifier"); if (clientIdentifier == null) { // Generate new client identifier Guid guid = Guid.NewGuid(); clientIdentifier = guid.ToByteArray(); Preferences.Set <byte[]>("ClientIdentifier", clientIdentifier); Preferences.Commit(); } net = new NetworkHandler(token, clientIdentifier); net.OnDisconnected += OnNetworkDisconnected; net.RegisterCallback <LoadLevel>(OnNetworkLoadLevel); net.Connect(endPoint); }
private void Connect(String ip, UInt16 port) { selectServerText.gameObject.SetActive(false); establishingConnectionText.gameObject.SetActive(true); serverOneButton.gameObject.SetActive(false); customServerButton.gameObject.SetActive(false); cancelButton.gameObject.SetActive(true); checkServerStatusButton.gameObject.SetActive(false); exitButton.gameObject.SetActive(false); creditsButton.gameObject.SetActive(false); connecting = true; networkHandler.Connect(ip, port); }
private void Connect(String ip, UInt16 port) { ipAddressInputField.gameObject.SetActive(false); portInputField.gameObject.SetActive(false); customServerText.gameObject.SetActive(false); establishingConnectionText.gameObject.SetActive(true); connectButton.gameObject.SetActive(false); cancelButton.gameObject.SetActive(true); leaveButton.gameObject.SetActive(false); connecting = true; networkHandler.Connect(ip, port); }
public void TryLogin() { /* * if (string.IsNullOrEmpty(loginName.text) || string.IsNullOrEmpty(password.text)) * return; */ //Actually connect with pi NetworkHandler net = new NetworkHandler("placeholderIP"); if (!net.Connect(loginName.text, password.text)) { return; } //Create database and assign it to the main interface so it can display its contents Database data = new Database(net); MainInterface.Instance.data = data; //Make screen invisible StartCoroutine(LerpBlur()); }
void WindowFunction(int windowID) { GUI.Label(new Rect(10, 20, windowArea.width - 20, 20), "Host Server"); GUI.Label(new Rect(10, 50, windowArea.width - 220, 20), "Port: "); hostPort = GUI.TextField(new Rect(windowArea.width - 210, 50, 200, 20), hostPort); string hostText = "Host"; switch (Network.peerType) { case NetworkPeerType.Client: hostText = "Disconnect to Host"; break; case NetworkPeerType.Server: hostText = "Stop Server"; break; case NetworkPeerType.Connecting: hostText = "Connecting..."; break; } if (GUI.Button(new Rect(10, 80, windowArea.width - 20, 20), hostText)) { if (Network.peerType == NetworkPeerType.Disconnected) { handler.StartServer(hostPort); } else if (Network.peerType == NetworkPeerType.Server) { handler.Disconnect(); } } GUI.Label(new Rect(10, 120, windowArea.width - 20, 20), "Connect to Server"); GUI.Label(new Rect(10, 150, windowArea.width - 220, 20), "IP Address: "); clientIP = GUI.TextField(new Rect(windowArea.width - 210, 150, 200, 20), clientIP); GUI.Label(new Rect(10, 170, windowArea.width - 220, 20), "Port: "); clientPort = GUI.TextField(new Rect(windowArea.width - 210, 170, 200, 20), clientPort); string connectText = "Connect"; switch (Network.peerType) { case NetworkPeerType.Client: connectText = "Disconnect"; break; case NetworkPeerType.Server: connectText = "Stop server to Connect"; break; case NetworkPeerType.Connecting: connectText = "Connecting..."; break; } if (GUI.Button(new Rect(10, 200, windowArea.width - 20, 20), connectText)) { if (Network.peerType == NetworkPeerType.Disconnected) { handler.Connect(clientIP, clientPort); } else if (Network.peerType == NetworkPeerType.Client) { handler.Disconnect(); } } Vector2 labelSize = GUI.skin.label.CalcSize(new GUIContent(handler.log)); logScroll = GUI.BeginScrollView(new Rect(10, 240, windowArea.width - 20, windowArea.height - 260), logScroll, new Rect(0, 0, labelSize.x, labelSize.y)); GUI.Label(new Rect(0, 0, labelSize.x, labelSize.y), handler.log); // Read-only GUI.EndScrollView(); GUI.Label(new Rect(10, windowArea.height - 20, windowArea.width - 20, 20), ("Peer Type: " + Network.peerType.ToString())); if (Network.isServer && GUI.Button(new Rect(windowArea.width - 100, windowArea.height - 20, 100, 20), "Start Game")) { handler.networkView.RPC("LoadLevel", RPCMode.All, "dev_scene", 1); } GUI.DragWindow(new Rect(0, 0, 100000, 20)); }