public void ThrowDice()
 {
     if (_gameController == null)
     {
         _gameController = gameObject.GetComponent <NetworkGameController>();
     }
     StartCoroutine(_gameController.Dices());
     buttonThrowDice.SetActive(false);
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     if (GlobalVariables.local)
     {
         enabled = false;
     }
     else
     {
         ngc  = GameObject.FindObjectOfType <NetworkGameController>();
         mov  = gameObject.GetComponent <ProtoMovement>();
         circ = gameObject.GetComponent <Circle>();
     }
 }
示例#3
0
    // Start is called before the first frame update
    void Start()
    {
        winPanel = GameObject.Find("WinScreen");
        winPanel.SetActive(false);
        menuPanel  = GameObject.Find("MenuOptions");
        helpScreen = GameObject.Find("HelpMenu");
        disconnectPanel.SetActive(false);

        // Grab other controllers
        soundEffectController = GameObject.Find("GameController").GetComponent <SoundEffectController>();
        gameCoreController    = GameObject.Find("GameController").GetComponent <GameCoreController>();
        networkGameController = GameObject.Find("GameController").GetComponent <NetworkGameController>();
    }