private void RegisterNetEvent() { mNetMsgQueue = new EventHandlerQueue(NetworkEventProcessor.GetInstance()); mNetMsgQueue.Add((int)NetWorkEventType.NE_LoginFailed, OnLoginFail); mNetMsgQueue.Add((int)NetWorkEventType.NE_NotifyLoginInfo, OnLoginInfo); mNetMsgQueue.Add((int)NetWorkEventType.NE_NotifyPlayerInfo, OnPlayerInfo); }
void RegisterPlayerEvent() { if (PlayerManager.GetSingleton().pHero != null) { mPlayerEventQueue = new EventHandlerQueue(PlayerManager.GetSingleton().pHero.pEventManager); mPlayerEventQueue.Add((int)PlayerEventType.PE_NotifyMianModeEnd, MianModeEnd); } if (mNetMsgQueue == null) { mNetMsgQueue = new EventHandlerQueue(NetworkEventProcessor.GetInstance()); } mNetMsgQueue.Add((int)NetWorkEventType.NE_LoginFailed, OnLoginFail); }
private void InitNetMsg() { mNetMsgQueue = new EventHandlerQueue(NetworkEventProcessor.GetInstance()); mNetMsgQueue.Add((int)NetWorkEventType.NE_LoginSuccess, RspTSDKLoginSuccess); mNetMsgQueue.Add((int)NetWorkEventType.NE_LoginFailed, OnLoginFail); }