void FixedUpdate() { #if !UNITY_EDITOR string message = GetMessages(); if (message != "") { NetworkEventManager.RecNetworkEvent(message); ConsoleLog.Log(message); } #endif }
public void init() { if (hasInit) { return; } hasInit = true; NetworkEventManager.Instance.EventListener += ListenForConsoleEvents; NetworkEventObject consoleListeningEvent = new NetworkEventObject(); consoleListeningEvent.e = NetworkEventObject.EventType.Log; consoleListeningEvent.p = "Listening for console logs"; NetworkEventManager.RecNetworkEvent(JsonUtility.ToJson(consoleListeningEvent)); }